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Steven edited this page Nov 12, 2016
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Using Values
Each time you set a value using one of the "Value" mechanics, you can then use those numbers in other effects. To do so, instead of entering a number, enter the value key for one of the effect options.
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Randomness
Using the "Value Random" mechanic, you can create an element of randomness to spells. The example is a thunderstorm that randomly strikes lightning around the caster.
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Increasing Effects
With "Value Add", you can create effects that grow stronger over time. The example would increase every time the player kills something and remove the stacks after a delay. You can then use that value in mechanics for other skills (or the same one) such as damage or something for interesting stacking buffs.
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Wave Effects
Similar to the last example, using "Value Add" combined with offsets, you can make effects that continue along a line for a wave-like effect. The example releases a wave of explosions.