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scene_test.csv
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We can make this file beautiful and searchable if this error is corrected: It looks like row 6 should actually have 1 column, instead of 2 in line 5.
# 4: 0 - not interruptable, 1 - interruptable by frame match or PUP event
# 5: 0 - start immediately, replacing triggering frame, 1 - start after frame duration (see 3)
# 6: 0 - play once, 1 - loop, >= 2 - repeat x times
# 7: 0 - no frame groups, >= 2 - create x frame groups (you get x times the number of frames entered in 2 to play changing scenes)
# 8: 0 - play frame group in order, 1 - play random frame group
# 9: 0 - no autostart, >= 1 - start this scene after x seconds of inactivity (no new frames), only use once, could be combined with frame groups
# 10: 0 - when scene is finished, show last frame of the scene until a new frame is matched, 1 - black screen, 2 - show last frame before scene started
#
# Postions 4 - 10 are optional. If not provided, the default is 0.
# Format of a PUP event line:
#
# 1: PUP event source (D - DMD, W - Switch, S - Solenoid, L - Light, E - custom Event)
# 2: PUP event ID
# 3: PUP event value
# 4: PUP scene ID to trigger
# Scene 60001
60001,38,16
# Scene 61479, interruptable
61479,52,20,1
# Scene 63500, interruptable, starting delayed by frame duration, loop
63500,40,20,1,1,1
# Scene 63511, interruptable, starting delayed by frame duration, play once, 3 frame groups
# This will generate 3 groups of 75 frames, so 225 frames in total.
# Every time the PUP ID 63511 get triggered, only one of the three groups gets played (75 frames).
# First occurrence of the PUP ID will play group 1, the second group 2. After the third group, it will start again with group 1.
63511,75,20,1,1,0,3
# This will generate 4 groups of 200 frames, so 800 frames in total.
# If no frame is matched for 5 seconds, randomly one of the 4 groups gets played once.
# When the 100 frames of the scene ended, the previous original frame will be shown.
# The internal timer gets reseted and after 5 more seconds of inactivity, another group of 100 frames gets randomly played
#
# This way an attract mode for early electronic games with segment displays can be implemented.
# Normally, the last scores are shown until someone starts a new game.
# Now the scores are displayed for 5 seconds, than a random short video scene out of four gets played for 4 seconds.
# Then the scores are shown again and so on until someone starts a game.