From 3172d8db9079a7623446407b961048dee0f0136f Mon Sep 17 00:00:00 2001 From: Mads Boddum Date: Tue, 29 Sep 2026 21:15:48 +0200 Subject: [PATCH] Fixed a bug where equipped items occupying more than one slot would decay faster --- .../holocore/services/gameplay/combat/cloning/CloningService.kt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/com/projectswg/holocore/services/gameplay/combat/cloning/CloningService.kt b/src/main/java/com/projectswg/holocore/services/gameplay/combat/cloning/CloningService.kt index 5deb68e4f..e26b279c0 100644 --- a/src/main/java/com/projectswg/holocore/services/gameplay/combat/cloning/CloningService.kt +++ b/src/main/java/com/projectswg/holocore/services/gameplay/combat/cloning/CloningService.kt @@ -274,7 +274,7 @@ class CloningService : Service() { } private fun getDecayableItems(corpse: CreatureObject): List { - val equipped = corpse.slottedObjects + val equipped = corpse.slottedObjects.distinct() val carried = corpse.inventory.childObjectsRecursively return (equipped + carried).filterIsInstance().filter { it.gameObjectType.mask in DECAYABLE_TYPES }