Skip to content

Latest commit

 

History

History
25 lines (17 loc) · 1.91 KB

CheckpointLoaderSimpleDisTorch2MultiGPU.md

File metadata and controls

25 lines (17 loc) · 1.91 KB

CheckpointLoaderSimpleDisTorch2MultiGPU

The CheckpointLoaderSimpleDisTorch2MultiGPU node is used to load checkpoint models (complete diffusion models containing UNet, CLIP, and VAE components) with DisTorch2 distributed tensor allocation, enabling advanced multi-device VRAM management to handle larger models across multiple GPUs.

This node automatically detects models located in the ComfyUI/models/checkpoints folder, and it will also read models from additional paths configured in the extra_model_paths.yaml file. Sometimes, you may need to refresh the ComfyUI interface to allow it to read the model files from the corresponding folder.

Inputs

Parameter Data Type Description
ckpt_name STRING The name of the checkpoint model to load.
compute_device STRING Target device for compute operations (e.g., 'cuda:0', 'cuda:1', 'cpu'). Selected from available devices on your system.
eject_models BOOLEAN Whether to unload ALL models from the target device before loading this model, enabling deterministic model eviction for testing and memory management (default: true).

Outputs

Output Name Data Type Description
MODEL MODEL The loaded UNet diffusion model with DisTorch2 distributed allocation applied.
CLIP CLIP The loaded CLIP text encoder model.
VAE VAE The loaded VAE decoder/encoder model.

DisTorch2 Distributed Loading

DisTorch2 places the model's weights automatically when it loads. The compute device keeps the layers it must compute with directly; the rest are spread over every other device, system RAM included, in proportion to their free memory, and weights in system RAM are pinned so they never page in from disk. Large diffusion models on supported AMD GPUs also run streamed: activations stay on the compute device and weights are streamed in. See the repository README for details.