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ESP32-support #48

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@StefanL38

Hello,

I tried to compile this demo-code onto a ESP32-nodeMCU but the display did not show the text
[code]
#include <DebugTxtVar.h>
#include <LEDMatrixDriver.hpp>

// This sketch draw marquee text on your LED matrix using the hardware SPI driver Library by Bartosz Bielawski.
// Example written 16.06.2017 by Marko Oette, www.oette.info

// Define the ChipSelect pin for the led matrix (Dont use the SS or MISO pin of your Arduino!)
// Other pins are Arduino specific SPI pins
// Uno: MOSI Pin 11 = DIN,
// SCK Pin 13 = CLK of the LEDMatrix)
//see https://www.arduino.cc/en/Reference/SPI
// ESP32 V-SPI-Pins
// CLK GPIO-Pin 18 = CLK
// MOSI GPIO-Pin 23 = DIN
// MISO GPIO-Pin 19

const uint8_t LEDMATRIX_CS_PIN = 5;

// Number of 8x8 segments you are connecting
const int LEDMATRIX_SEGMENTS = 12;
const int LEDMATRIX_WIDTH = LEDMATRIX_SEGMENTS * 8;

// The LEDMatrixDriver class instance
LEDMatrixDriver lmd(LEDMATRIX_SEGMENTS, LEDMATRIX_CS_PIN);

// Marquee text
//char text[] = "** LED MATRIX DEMO! ** (1234567890) ++ "ABCDEFGHIJKLMNOPQRSTUVWXYZ" ++ <$%/=?'.@,> --";
char text[] = "* DIE MEDIOTHEK HAT GEOEFFNET * 12 UHR BIS 14 UHR *";
// Marquee speed (lower nubmers = faster)
const int ANIM_DELAY = 40;

void PrintFileNameDateTime() {
Serial.println( F("Code running comes from file ") );
Serial.println(FILE);
Serial.print( F(" compiled ") );
Serial.print(DATE);
Serial.print( F(" ") );
Serial.println(TIME);
}

boolean TimePeriodIsOver (unsigned long &periodStartTime, unsigned long TimePeriod) {
unsigned long currentMillis = millis();
if ( currentMillis - periodStartTime >= TimePeriod )
{
periodStartTime = currentMillis; // set new expireTime
return true; // more time than TimePeriod) has elapsed since last time if-condition was true
}
else return false; // not expired
}

unsigned long MyTestTimer = 0; // variables MUST be of type unsigned long
const byte OnBoard_LED = 2;

void BlinkHeartBeatLED(int IO_Pin, int BlinkPeriod) {
static unsigned long MyBlinkTimer;
pinMode(IO_Pin, OUTPUT);

if ( TimePeriodIsOver(MyBlinkTimer,BlinkPeriod) ) {
digitalWrite(IO_Pin,!digitalRead(IO_Pin) );
}
}

void setup() {
Serial.begin(115200);
Serial.println( F("Setup-Start") );
PrintFileNameDateTime();
lmd.setEnabled(true);
lmd.setIntensity(0); // 0 = low, 10 = high
}

int x = 0, y = 0; // start top left

// This is the font definition. You can use http://gurgleapps.com/tools/matrix to create your own font or sprites.
// If you like the font feel free to use it. I created it myself and donate it to the public domain.
byte font[95][8] = { {0,0,0,0,0,0,0,0}, // SPACE
{0x10,0x18,0x18,0x18,0x18,0x00,0x18,0x18}, // EXCL
{0x28,0x28,0x08,0x00,0x00,0x00,0x00,0x00}, // QUOT
{0x00,0x0a,0x7f,0x14,0x28,0xfe,0x50,0x00}, // #
{0x10,0x38,0x54,0x70,0x1c,0x54,0x38,0x10}, // $
{0x00,0x60,0x66,0x08,0x10,0x66,0x06,0x00}, // %
{0,0,0,0,0,0,0,0}, // &
{0x00,0x10,0x18,0x18,0x08,0x00,0x00,0x00}, // '
{0x02,0x04,0x08,0x08,0x08,0x08,0x08,0x04}, // (
{0x40,0x20,0x10,0x10,0x10,0x10,0x10,0x20}, // )
{0x00,0x10,0x54,0x38,0x10,0x38,0x54,0x10}, // *
{0x00,0x08,0x08,0x08,0x7f,0x08,0x08,0x08}, // +
{0x00,0x00,0x00,0x00,0x00,0x18,0x18,0x08}, // COMMA
{0x00,0x00,0x00,0x00,0x7e,0x00,0x00,0x00}, // -
{0x00,0x00,0x00,0x00,0x00,0x00,0x06,0x06}, // DOT
{0x00,0x04,0x04,0x08,0x10,0x20,0x40,0x40}, // /
{0x00,0x38,0x44,0x4c,0x54,0x64,0x44,0x38}, // 0
{0x04,0x0c,0x14,0x24,0x04,0x04,0x04,0x04}, // 1
{0x00,0x30,0x48,0x04,0x04,0x38,0x40,0x7c}, // 2
{0x00,0x38,0x04,0x04,0x18,0x04,0x44,0x38}, // 3
{0x00,0x04,0x0c,0x14,0x24,0x7e,0x04,0x04}, // 4
{0x00,0x7c,0x40,0x40,0x78,0x04,0x04,0x38}, // 5
{0x00,0x38,0x40,0x40,0x78,0x44,0x44,0x38}, // 6
{0x00,0x7c,0x04,0x04,0x08,0x08,0x10,0x10}, // 7
{0x00,0x3c,0x44,0x44,0x38,0x44,0x44,0x78}, // 8
{0x00,0x38,0x44,0x44,0x3c,0x04,0x04,0x78}, // 9
{0x00,0x18,0x18,0x00,0x00,0x18,0x18,0x00}, // :
{0x00,0x18,0x18,0x00,0x00,0x18,0x18,0x08}, // ;
{0x00,0x10,0x20,0x40,0x80,0x40,0x20,0x10}, // <
{0x00,0x00,0x7e,0x00,0x00,0xfc,0x00,0x00}, // =
{0x00,0x08,0x04,0x02,0x01,0x02,0x04,0x08}, // >
{0x00,0x38,0x44,0x04,0x08,0x10,0x00,0x10}, // ?
{0x00,0x30,0x48,0xba,0xba,0x84,0x78,0x00}, // @
{0x00,0x1c,0x22,0x42,0x42,0x7e,0x42,0x42}, // A
{0x00,0x78,0x44,0x44,0x78,0x44,0x44,0x7c}, // B
{0x00,0x3c,0x44,0x40,0x40,0x40,0x44,0x7c}, // C
{0x00,0x7c,0x42,0x42,0x42,0x42,0x44,0x78}, // D
{0x00,0x78,0x40,0x40,0x70,0x40,0x40,0x7c}, // E
{0x00,0x7c,0x40,0x40,0x78,0x40,0x40,0x40}, // F
{0x00,0x3c,0x40,0x40,0x5c,0x44,0x44,0x78}, // G
{0x00,0x42,0x42,0x42,0x7e,0x42,0x42,0x42}, // H
{0x00,0x7c,0x10,0x10,0x10,0x10,0x10,0x7e}, // I
{0x00,0x7e,0x02,0x02,0x02,0x02,0x04,0x38}, // J
{0x00,0x44,0x48,0x50,0x60,0x50,0x48,0x44}, // K
{0x00,0x40,0x40,0x40,0x40,0x40,0x40,0x7c}, // L
{0x00,0x82,0xc6,0xaa,0x92,0x82,0x82,0x82}, // M
{0x00,0x42,0x42,0x62,0x52,0x4a,0x46,0x42}, // N
{0x00,0x3c,0x42,0x42,0x42,0x42,0x44,0x38}, // O
{0x00,0x78,0x44,0x44,0x48,0x70,0x40,0x40}, // P
{0x00,0x3c,0x42,0x42,0x52,0x4a,0x44,0x3a}, // Q
{0x00,0x78,0x44,0x44,0x78,0x50,0x48,0x44}, // R
{0x00,0x38,0x40,0x40,0x38,0x04,0x04,0x78}, // S
{0x00,0x7e,0x90,0x10,0x10,0x10,0x10,0x10}, // T
{0x00,0x42,0x42,0x42,0x42,0x42,0x42,0x3e}, // U
{0x00,0x42,0x42,0x42,0x42,0x44,0x28,0x10}, // V
{0x80,0x82,0x82,0x92,0x92,0x92,0x94,0x78}, // W
{0x00,0x42,0x42,0x24,0x18,0x24,0x42,0x42}, // X
{0x00,0x44,0x44,0x28,0x10,0x10,0x10,0x10}, // Y
{0x00,0x7c,0x04,0x08,0x7c,0x20,0x40,0xfe}, // Z
// (the font does not contain any lower case letters. you can add your own.)
}; // {}, //

void loop() {
BlinkHeartBeatLED(OnBoard_LED,100);

if ( TimePeriodIsOver(MyTestTimer,1000) ) {

}
// Draw the text to the current position
int len = strlen(text);
drawString(text, len, x, 0);
// In case you wonder why we don't have to call lmd.clear() in every loop: The font has a opaque (black) background...

// Toggle display of the new framebuffer
lmd.display();

// Wait to let the human read the display
delay(ANIM_DELAY);

// Advance to next coordinate
if( --x < len * -8 ) {
x = LEDMATRIX_WIDTH;
}

}

/**

  • This function draws a string of the given length to the given position.
    /
    void drawString(char
    text, int len, int x, int y )
    {
    for( int idx = 0; idx < len; idx ++ )
    {
    int c = text[idx] - 32;

    // stop if char is outside visible area
    if( x + idx * 8 > LEDMATRIX_WIDTH )
    return;

    // only draw if char is visible
    if( 8 + x + idx * 8 > 0 )
    drawSprite( font[c], x + idx * 8, y, 8, 8 );
    }
    }

/**

  • This draws a sprite to the given position using the width and height supplied (usually 8x8)
    /
    void drawSprite( byte
    sprite, int x, int y, int width, int height )
    {
    // The mask is used to get the column bit from the sprite row
    byte mask = B10000000;

for( int iy = 0; iy < height; iy++ )
{
for( int ix = 0; ix < width; ix++ )
{
lmd.setPixel(x + ix, y + iy, (bool)(sprite[iy] & mask ));

  // shift the mask by one pixel to the right
  mask = mask >> 1;
}

// reset column mask
mask = B10000000;

}
}
[/code]

So I started reading what might be the error and I found that SPI.begin() can be used with optional parameters fpr the used IO-Pins.
SPI.begin(SPI_CLK, SPI_MISO, SPI_MOSI);
So I modified the constructor in the LedMatrixDriver.cpp to
LEDMatrixDriver::LEDMatrixDriver(uint8_t N, uint8_t ssPin, uint8_t flags, uint8_t* fb):
#ifdef USE_ADAFRUIT_GFX
Adafruit_GFX(N8, N),
#endif
N(N),
spiSettings(5000000, MSBFIRST, SPI_MODE0),
flags(flags),
frameBuffer(fb),
selfAllocated(fb == nullptr),
ssPin(ssPin)
{
if (selfAllocated)
frameBuffer = new uint8_t[N
8];

clear();	// initally clear the buffer as the memory will not be initialized on reset (old content will be in memory yet)

pinMode(ssPin, OUTPUT);
digitalWrite(ssPin, 1);

#ifdef ESP32
SPI.begin(18,19,23);
#else
SPI.begin();
#endif
`
Which is a simple solution but not the optimal solution because the ESP32 offers two SPI-buses VSPI and HSPI
my code-modification has the VSPI-IO-pins hardcoded.

It would be much better if the LedMatrixDriver.cpp would have options for using VSPI and for HSPI and any other GPIOs that can be used on a ESP32.

best regards Stefan

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