From 2c35a8a0144321e83dfb417ac7333aaf51722b35 Mon Sep 17 00:00:00 2001 From: breki Date: Thu, 24 Sep 2026 15:33:22 +0000 Subject: [PATCH] fix bug in 1e21f962b63b6762b60db23986a8ad83fafd36d4 where inverted lod factor is wanted but caller called lod factor getter incorrectly --- trinity/Eve/SpaceObject/EveSpaceObject2.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/trinity/Eve/SpaceObject/EveSpaceObject2.cpp b/trinity/Eve/SpaceObject/EveSpaceObject2.cpp index bf1ecc379..229ec5b68 100644 --- a/trinity/Eve/SpaceObject/EveSpaceObject2.cpp +++ b/trinity/Eve/SpaceObject/EveSpaceObject2.cpp @@ -1603,7 +1603,7 @@ void EveSpaceObject2::UpdateVisibility( const EveUpdateContext& updateContext, c auto& frustum = updateContext.GetFrustum(); auto minLodThreshold = updateContext.GetLowDetailThreshold(); auto mediumLodThreshold = updateContext.GetMediumDetailThreshold(); - auto invLodFactor = updateContext.GetLodFactor(); + auto invLodFactor = updateContext.GetInvLodFactor(); if( m_boundingSphereRadius > 0.0f ) {