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346 lines (325 loc) · 5.59 KB
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#include <stdio.h>
#include <stdlib.h>
struct Node
{
int data;
struct Node *next;
};
struct Node *fist = NULL;
void create(int A[], int n)
{
struct Node *t, *last;
// first create the first node for first;
first = (struct Node *)malloc(sizeof(struct Node));
first->data = A[0];
first->next = NULL;
last = first;
for (int i = 1; i < n; i++) {
t = (struct Node *) malloc(sizeof(struct Node));
t->data = A[i];
t->next = NULL;
last->next = t;
last = t;
}
}
void display(struct Node *P)
{
while (P) {
printf("%d ", P->data);
P= P->next;
}
}
void Rdisplay(struct Node *P)
{
while (P != NULL)
{
printf("%d ", P->data);
Rdisplay(P->next);
}
}
int count(struct Node *P)
{
int c = 0;
while (P)
{
c++;
P = P->next;
}
return c;
}
int Rcount(struct Node *P)
{
if (!P) return 0;
return 1 + Rcount(P->next);
}
int sum(struct Node *P)
{
int sum = 0;
while (P)
{
sum += P->data;
P = P->next;
}
return sum;
}
int Rsum(struct Node *P)
{
if (P == NULL) return 0;
return P->data + Rsum(P->next);
}
int max(struct Node *p)
{
int max = MIN_INT;
while(p)
{
if (p->data > max ) max = p->data;
p = p->next;
}
return max;
}
int Rmax(struct Node *p)
{
if (!p) return MIN_INT;
int max = p->data;
int new = max(p->next);
if ( max < new ) max = new;
return max;
}
struct Node * search (struct Node *p, int key)
{
while(p)
{
if (p->data == key ) return p;
p = p->next;
}
return NULL;
}
struct Node * Lsearch(struct Node *p, int key)
{
if ( p == NULL ) return NULL;
struct Node *q = p;
while ( p ) {
if ( p->data == key) {
q->next = p->next;
p->next = first;
first = p;
return p;
} else {
q = p;
p = p->next;
}
}
return NULL;
}
struct Node *Rsearch(struct Node *p, int key)
{
if (p==NULL) return NULL;
if(p->data = key) return p;
return Rsearch(p->next);
}
void Insert(struct Node *p, int pos, int x)
{
struct Node *t = (struct Node *) malloc(sizeof(struct Node));
struct Node *q = NULL;
t->data = x;
t->next = NULL;
if (pos == 0 ) {
// insert before the first
if ( first == NULL) {
first = t;
} else {
t->next = first->next;
first = t;
}
} else {
for(int i = 0; i < pos-1 && p ; i++)
{
q = p;
p = p->next;
}
if (p == NULL) p = q;
if (p) {
t->next = p->next;
p->next = t;
}
}
}
void InsertLast(int x)
{
struct Node * last, *t;
t = (struct Node *) molloc(sizeof(struct Node));
t->data = x;
t->next = NULL;
if ( first == NULL){
first = last = t;
} else {
last->next = t;
last = t;
}
}
void InsertSorted(struct Node *p, int x)
{
struct Node *t = (struct Node*) malloc(struct Node));
t->data = x;
t->next = NULL;
struct Node *q = NULL;
if ( first == NULL) {
first = t;
} else {
while( p && p->data < x )
{
q = p;
p = p->next;
}
if ( p == first ) {
t->next = first;
first = t;
} else {
t->next = q->next;
q->next = t;
}
}
}
}
void Delete(int x)
{
if(first == NULL) return;
struct Node *p, *q, *t;
p = q = first;
while ( p && p->data != x) {
q = p;
p = p->next;
}
if ( p == first ) {
t = first;
first = first->next;
delete t;
} else if ( p != NULL) {
q->next = p->next;
delete p;
}
}
void Delete(index pos)
{
if ( first == NULL) return;
if ( pos <= 0 || pos >= count(first)) return;
struct Node *q, *p, *t;
p = q = first;
if ( pos == 0) {
t = first;
first = first->next;
delete t;
} else {
for ( int i = 0; i < pos-1;i++) {
q = p;
p = p->next;
}
q->next = p->next;
delete p;
}
}
void RemoveDuplicate(struct Node *p)
{
struct Node *q;
if (!p) return;
q = p->next;
while(q) {
if (p->data == q->data) {
p->next = q->next;
delete q;
q = p->next;
} else {
p = p->next;
q = q->next;
}
}
}
void Reverse(struct Node *p)
{
struct Node *q, *r;
q = r = NULL;
while(p) {
r = q;
q = p;
p = p->next;
q->next = r;
}
first = q;
}
void RReverse(struct Node *q, struct Node *p)
{
while (p) {
RReverse(p,p->next);
p->next = q;
}
first = q;
}
void ReverseByElements(struct Node *p)
{
int n = count(p);
int *A;
A = (int *)malloc(sizeof(int) * n);
struct Node *q = p;
int i = 0;
while (q)
{
A[i++] = q->data;
q = q->next;
}
q = p;
i--;
while (q)
{
q->data = A[i--];
q = q->next;
}
} // this is not the good one
// 1. if the data is very large, this method needs a lot of memory
// 2. in the real project, these data could be used somewhere else, so if the data is changed,
//that will produce the reverse effect
struct Node * Concatenate(struct Node *p1, struct Node *p2)
{
struct Node *p = p1;
while(p1 && p1->next)
p1 = p1->next;
p1->next = p2;
return p;
}
struct Node * MergeSorted(struct Node *p1, struct Node *p2)
{
struct Node *q, *last;
if (p1 == NULL) return p2;
if (p2 == NULL_ return p1;
if ( p1->data < p2->data) {
q = last = p1;
p1 = p1->next;
last->next = NULL;
} else {
q = last = p2;
p2 = p2->next;
last->next = NULL;
}
while ( p1 && p2) {
if (p1->data < p2->data) {
last->next = p1;
last = p1;
p1 = p1->next;
last->next = NULL;
} else {
last->next = p2;
last = p2;
p2 = p2->next;
last->next = NULL;
}
}
if ( p1 ) last->next = p1;
if ( p2 ) last->next = p2;
return q;
}
int main()
{
int A[] = {1, 2, 3, 4, 5};
create(A, 5);
display(first);
return 0;
}