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// Timberborn Mod: Automation
// Author: igor.zavoychinskiy@gmail.com
// License: Public Domain
using System;
using System.Collections.Generic;
using System.Linq;
using IgorZ.Automation.ScriptingEngine.Expressions;
using IgorZ.TimberDev.Utils;
using Timberborn.Persistence;
using Timberborn.WorldPersistence;
namespace IgorZ.Automation.ScriptingEngine.ScriptableComponents.Components;
/// <summary>Tracks persistent signal values once per world, independently of the buildings listening to them.</summary>
/// <remarks>
/// The owning singleton forwards load/save and supplies values after its source has settled. This class neither polls
/// sources nor schedules work. Restoring or initializing a value never notifies listeners.
/// </remarks>
abstract class AbstractGlobalStatusTracker(SingletonKey stateKey, ReferenceManager references) {
/// <summary>Restores cached values before rules are bound, without consulting their sources.</summary>
public virtual void Load(ISingletonLoader loader) {
if (!loader.TryGetSingleton(stateKey, out var component)) {
return;
}
var saved = component.GetValueOrDefault(SavedSignalsKey, null);
if (saved == null) {
return;
}
foreach (var item in StringProtoSerializer.Deserialize<SavedSignalValues>(saved).SignalValues) {
_values.Add(item.SignalName, item.ToScriptValue());
}
}
/// <summary>Saves last valid values, including values temporarily unavailable from their sources.</summary>
public virtual void Save(ISingletonSaver saver) {
var state = new SavedSignalValues {
SignalValues = _values.Where(x => x.Value.ValueType != ScriptValue.TypeEnum.Unset)
.Select(x => SavedSignalValues.SignalValue.FromScriptValue(x.Key, x.Value)).ToArray(),
};
saver.GetSingleton(stateKey).Set(SavedSignalsKey, StringProtoSerializer.Serialize(state));
}
/// <summary>Reads the source only when no saved or previously observed value exists.</summary>
public ScriptValue GetOrInitialize(string name, Func<ScriptValue> read) {
if (!_values.TryGetValue(name, out var value)) {
value = read();
_values.Add(name, value);
}
return value;
}
/// <summary>Returns a cached value without evaluating its source.</summary>
public bool TryGetSignalValue(string name, out ScriptValue value) => _values.TryGetValue(name, out value);
/// <summary>Stores a value without notifying. Returns whether it differs from the previous value.</summary>
public bool SetSignalValue(string name, ScriptValue value) {
var changed = !_values.TryGetValue(name, out var previous) || previous != value;
_values[name] = value;
return changed;
}
/// <summary>Discards an unobserved value when its owner stops tracking changes to it.</summary>
public void ForgetSignalValue(string name) => _values.Remove(name);
/// <summary>Registers a listener without reading or changing the cached value.</summary>
public void AddSignal(SignalOperator signal, ISignalListener host) => references.AddSignal(signal, host);
/// <summary>Unregisters a listener. Returns whether any listeners for this signal remain.</summary>
public bool RemoveSignal(SignalOperator signal, ISignalListener host) {
references.RemoveSignal(signal, host);
return HasSignalListeners(signal.SignalName);
}
/// <summary>Whether any rule observes this signal.</summary>
public bool HasSignalListeners(string name) {
return references.Signals.Values.Any(signals => signals.Any(x => x.SignalName == name));
}
/// <summary>Publishes a supplied value when changed, or forces notification on recovery from a read error.</summary>
public void TriggerSignalUpdate(string name, ScriptValue value, bool forceNotify = false) {
if (SetSignalValue(name, value) || forceNotify) {
references.TriggerSignalUpdate(name);
}
}
/// <summary>Notifies listeners of a read error without replacing the last valid value.</summary>
public void TriggerSignalError(string name) => references.TriggerSignalUpdate(name);
static readonly PropertyKey<string> SavedSignalsKey = new("SavedSignals");
readonly Dictionary<string, ScriptValue> _values = new();
}