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// Timberborn Mod: Automation
// Author: igor.zavoychinskiy@gmail.com
// License: Public Domain
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.CompilerServices;
using IgorZ.Automation.AutomationSystem;
using IgorZ.Automation.ScriptingEngine.Core;
using IgorZ.Automation.ScriptingEngine.Expressions;
using IgorZ.Automation.ScriptingEngine.ScriptableComponents.Components;
using Timberborn.BaseComponentSystem;
using Timberborn.Persistence;
using Timberborn.SingletonSystem;
using Timberborn.WorldPersistence;
using UnityDev.Utils.LogUtilsLite;
using UnityEngine;
namespace IgorZ.Automation.ScriptingEngine.ScriptableComponents.Extensions;
/// <summary>Adapts configured capabilities to native script definitions and deferred signal observations.</summary>
sealed class ExternalScriptableComponent : ScriptableComponentBase, IUnloadableSingleton, ISaveableSingleton {
/// <summary>Building-owned persistence and subscriptions for configured signals.</summary>
public sealed class SignalTracker : AbstractStatusTracker;
sealed class GlobalSignalTracker(ReferenceManager references)
: AbstractGlobalStatusTracker(new SingletonKey("IgorZ.Automation.ConfiguredSignals"), references);
sealed class Signal {
public SignalDef Definition;
public Func<BaseComponent, ScriptValue> Read;
public Func<BaseComponent, BaseComponent> Resolve;
public readonly Dictionary<object, Watch> Watches = new();
}
sealed class ExternalAction {
public ActionDef Definition;
public Action<BaseComponent, ScriptValue[]> Execute;
public Func<BaseComponent, BaseComponent> Resolve;
}
sealed class Watch {
public Signal Signal;
public object Key;
public BaseComponent Source;
public SignalTracker Tracker;
public ScriptValue Value;
public ScriptError.RuntimeError Error;
}
readonly record struct PendingHook(Action<object> Dispatch, object Source) {
/// <summary>Compares identities without invoking provider-defined equality on the setter's stack.</summary>
public bool Equals(PendingHook other) {
return ReferenceEquals(Dispatch, other.Dispatch) && ReferenceEquals(Source, other.Source);
}
/// <summary>Hashes identities without invoking provider-defined hashing.</summary>
public override int GetHashCode() {
return HashCode.Combine(
RuntimeHelpers.GetHashCode(Dispatch), Source == null ? 0 : RuntimeHelpers.GetHashCode(Source));
}
}
sealed class UpdateRunner : MonoBehaviour;
/// <inheritdoc/>
public override string Name => "Mods";
/// <inheritdoc/>
public override void Load() {
base.Load();
_globalTracker = new GlobalSignalTracker(new ReferenceManager(ScriptingService));
_globalTracker.Load(_singletonLoader);
_runner = new GameObject("Automation.ExternalSignals").AddComponent<UpdateRunner>();
_active = true;
}
/// <inheritdoc/>
public void Save(ISingletonSaver singletonSaver) => _globalTracker.Save(singletonSaver);
/// <inheritdoc/>
public void Unload() {
_active = false;
if (_runner) {
UnityEngine.Object.Destroy(_runner.gameObject);
}
_runner = null;
_processing = null;
_pending.Clear();
_pendingHooks.Clear();
_signals.Clear();
_actions.Clear();
_globalTracker = null;
}
/// <summary>Registers a native signal and reader. A duplicate never replaces the first registration.</summary>
public bool RegisterSignal(SignalDef definition, Func<BaseComponent, ScriptValue> read,
Func<BaseComponent, BaseComponent> resolve) {
if (IsRegistered("signal", definition.ScriptName)) {
return false;
}
_signals.Add(definition.ScriptName, new Signal { Definition = definition, Read = read, Resolve = resolve });
DebugEx.Info("Registered external automation signal: {0}", definition.ScriptName);
return true;
}
/// <summary>Registers a native action and executor; all CLR argument conversion belongs to the executor.</summary>
public void RegisterAction(ActionDef definition, Action<BaseComponent, ScriptValue[]> execute,
Func<BaseComponent, BaseComponent> resolve) {
if (IsRegistered("action", definition.ScriptName)) {
return;
}
_actions.Add(definition.ScriptName, new ExternalAction {
Definition = definition, Execute = execute, Resolve = resolve,
});
DebugEx.Info("Registered external automation action: {0}", definition.ScriptName);
}
/// <summary>Coalesces a hook/source pair for end-of-frame dispatch; no signal callbacks run here.</summary>
/// <param name="dispatch">The hook's stable callback, allocated once when the patch is installed.</param>
/// <param name="source">The setter instance, or null for a static setter; compared by reference identity.</param>
public void ScheduleHook(Action<object> dispatch, object source) {
if (!_active) {
return;
}
_pendingHooks.Add(new PendingHook(dispatch, source));
_processing ??= _runner.StartCoroutine(ProcessUpdates());
}
/// <summary>Only enqueues an existing observation; no provider delegates run in this call.</summary>
public void UpdateSignal(string name, BaseComponent source) {
if (!_active || !_signals.TryGetValue(name, out var signal)) {
return;
}
if (signal.Resolve != null && !source || signal.Resolve == null && source) {
return;
}
var key = signal.Resolve == null ? GlobalSource : (object)source.GameObject;
if (!signal.Watches.TryGetValue(key, out var watch)) {
return;
}
_pending.Add(watch);
_processing ??= _runner.StartCoroutine(ProcessUpdates());
}
/// <inheritdoc/>
public override string[] GetSignalNamesForBuilding(AutomationBehavior behavior) {
return _signals.Where(x => IsAvailable(x.Value.Resolve, behavior)).Select(x => x.Key).ToArray();
}
/// <inheritdoc/>
public override string[] GetActionNamesForBuilding(AutomationBehavior behavior) {
return _actions.Where(x => IsAvailable(x.Value.Resolve, behavior)).Select(x => x.Key).ToArray();
}
/// <inheritdoc/>
public override SignalDef GetSignalDefinition(string name, AutomationBehavior behavior) {
var signal = GetSignal(name);
ResolveSource(signal.Resolve, behavior);
return signal.Definition;
}
/// <inheritdoc/>
public override ActionDef GetActionDefinition(string name, AutomationBehavior behavior) {
var action = GetAction(name);
ResolveSource(action.Resolve, behavior);
return action.Definition;
}
/// <inheritdoc/>
public override Func<ScriptValue> GetSignalSource(string name, AutomationBehavior behavior) {
var signal = GetSignal(name);
var source = ResolveSource(signal.Resolve, behavior);
var key = signal.Resolve == null ? GlobalSource : (object)behavior.GameObject;
return () => {
if (signal.Watches.TryGetValue(key, out var watch)) {
if (watch.Error != null) {
throw watch.Error;
}
return watch.Value;
}
if (signal.Resolve == null && _globalTracker.TryGetSignalValue(name, out var globalValue)) {
return globalValue;
}
if (signal.Resolve != null && behavior.TryGetDynamicComponent<SignalTracker>(out var tracker)
&& tracker.TryGetSignalValue(name, out var buildingValue)) {
return buildingValue;
}
return Read(signal, source);
};
}
/// <inheritdoc/>
public override Action<ScriptValue[]> GetActionExecutor(string name, AutomationBehavior behavior) {
var action = GetAction(name);
var source = ResolveSource(action.Resolve, behavior);
return args => {
AssertActionArgsCount(name, args, action.Definition.Arguments.Length);
try {
if (action.Resolve != null && !source) {
throw new ScriptError.BadValue("External action source no longer exists.");
}
action.Execute(source, args);
} catch (ScriptError.RuntimeError) {
throw;
} catch (Exception e) {
DebugEx.Error("External action failed: {0}\n{1}", name, e);
throw new ScriptError.InternalError("External action failed: " + name);
}
};
}
/// <inheritdoc/>
public override void RegisterSignalChangeCallback(SignalOperator signalOperator, ISignalListener host) {
var signal = GetSignal(signalOperator.SignalName);
var source = ResolveSource(signal.Resolve, host.Behavior);
var key = signal.Resolve == null ? GlobalSource : (object)host.Behavior.GameObject;
if (!signal.Watches.TryGetValue(key, out var watch)) {
watch = new Watch {
Signal = signal, Source = source, Key = key,
Tracker = signal.Resolve != null ? host.Behavior.GetOrCreate<SignalTracker>() : null,
};
var restored = watch.Tracker != null
? watch.Tracker.TryGetSignalValue(signalOperator.SignalName, out watch.Value)
: _globalTracker.TryGetSignalValue(signalOperator.SignalName, out watch.Value);
if (!restored) {
Refresh(watch);
}
if (watch.Tracker != null) {
watch.Tracker.InitializeSignalValue(signalOperator.SignalName, watch.Value);
} else {
_globalTracker.SetSignalValue(signalOperator.SignalName, watch.Value);
}
signal.Watches.Add(key, watch);
}
if (watch.Tracker != null) {
watch.Tracker.AddSignal(signalOperator, host);
} else {
_globalTracker.AddSignal(signalOperator, host);
}
}
/// <inheritdoc/>
public override void UnregisterSignalChangeCallback(SignalOperator signalOperator, ISignalListener host) {
var signal = GetSignal(signalOperator.SignalName);
var key = signal.Resolve == null ? GlobalSource : (object)host.Behavior.GameObject;
if (!signal.Watches.TryGetValue(key, out var watch)) {
return;
}
var hasListeners = watch.Tracker != null
? watch.Tracker.RemoveSignal(signalOperator, host)
: _globalTracker.RemoveSignal(signalOperator, host);
if (!hasListeners) {
signal.Watches.Remove(key);
_pending.Remove(watch);
if (watch.Tracker == null) {
_globalTracker.ForgetSignalValue(signalOperator.SignalName);
}
}
}
static readonly object GlobalSource = new();
readonly Dictionary<string, Signal> _signals = new();
readonly Dictionary<string, ExternalAction> _actions = new();
readonly HashSet<Watch> _pending = new();
readonly HashSet<PendingHook> _pendingHooks = new();
readonly ISingletonLoader _singletonLoader;
GlobalSignalTracker _globalTracker;
UpdateRunner _runner;
Coroutine _processing;
bool _active;
ExternalScriptableComponent(ISingletonLoader singletonLoader) {
_singletonLoader = singletonLoader;
}
bool IsRegistered(string kind, string name) {
if (!(kind == "signal" && _signals.ContainsKey(name) || kind == "action" && _actions.ContainsKey(name))) {
return false;
}
DebugEx.Error("Duplicate external automation {0}: {1}. Keeping the first registration; ignoring this one.",
kind, name);
return true;
}
Signal GetSignal(string name) {
return _signals.TryGetValue(name, out var signal) ? signal : throw new UnknownSignalException(name);
}
ExternalAction GetAction(string name) {
return _actions.TryGetValue(name, out var action) ? action : throw new UnknownActionException(name);
}
static bool IsAvailable(Func<BaseComponent, BaseComponent> resolve, AutomationBehavior behavior) {
try {
return resolve == null || resolve(behavior);
} catch (Exception e) {
DebugEx.Error("External capability availability check failed: {0}", e);
return false;
}
}
static BaseComponent ResolveSource(Func<BaseComponent, BaseComponent> resolve, AutomationBehavior behavior) {
if (resolve == null) {
return null;
}
try {
var source = resolve(behavior);
return source ? source : throw new ScriptError.BadStateError(behavior, "External component is not available.");
} catch (ScriptError) {
throw;
} catch (Exception e) {
DebugEx.Error("External component lookup failed: {0}", e);
throw new ScriptError.BadStateError(behavior, "External component lookup failed.");
}
}
static ScriptValue Read(Signal signal, BaseComponent source) {
try {
if (signal.Resolve != null && !source) {
throw new ScriptError.BadValue("External signal source no longer exists.");
}
return signal.Read(source);
} catch (ScriptError.RuntimeError) {
throw;
} catch (Exception e) {
DebugEx.Error("External signal failed: {0}\n{1}", signal.Definition.ScriptName, e);
throw new ScriptError.InternalError("External signal failed: " + signal.Definition.ScriptName);
}
}
static bool Refresh(Watch watch) {
var previousValue = watch.Value;
var previousError = watch.Error;
try {
watch.Value = Read(watch.Signal, watch.Source);
watch.Error = null;
} catch (ScriptError.RuntimeError e) {
watch.Error = e;
}
return !watch.Value.Equals(previousValue) || watch.Error?.Message != previousError?.Message;
}
IEnumerator ProcessUpdates() {
while (_active && (_pendingHooks.Count > 0 || _pending.Count > 0)) {
// Let the frame's game logic settle, as with the built-in weather signal.
yield return new WaitForEndOfFrame();
if (!AutomationService.AutomationSystemReady) {
continue;
}
var hooks = _pendingHooks.ToArray();
_pendingHooks.Clear();
foreach (var hook in hooks) {
hook.Dispatch(hook.Source);
}
var batch = _pending.ToArray();
_pending.Clear();
var changed = new List<Watch>();
foreach (var watch in batch) {
if (IsRegistered(watch) && Refresh(watch)) {
changed.Add(watch);
}
}
// Publish only after every dirty value in this batch has been sampled.
foreach (var watch in changed) {
if (IsRegistered(watch)) {
var name = watch.Signal.Definition.ScriptName;
if (watch.Tracker != null) {
if (watch.Error != null) {
watch.Tracker.TriggerSignalError(name);
} else {
watch.Tracker.TriggerSignalUpdate(name, watch.Value, forceNotify: true);
}
} else if (watch.Error != null) {
_globalTracker.TriggerSignalError(name);
} else {
_globalTracker.TriggerSignalUpdate(name, watch.Value, forceNotify: true);
}
}
}
}
_processing = null;
}
static bool IsRegistered(Watch watch) {
return watch.Signal.Watches.TryGetValue(watch.Key, out var current) && ReferenceEquals(current, watch);
}
}