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Copy pathvector.cpp
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executable file
·193 lines (141 loc) · 2.89 KB
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// Header files
#include <math.h>
#include <string.h>
#include "vector.h"
// Supporting function implementation
void Vector::initialize(float x, float y, float z, float e) {
// Set vector components
this->x = x;
this->y = y;
this->z = z;
this->e = e;
}
float Vector::getLength() const {
// Return length
return sqrt(pow(x, 2) + pow(y, 2) + pow(z, 2) + pow(e, 2));
}
void Vector::normalize() {
// Get length
float length = getLength();
// Normalize components
x /= length;
y /= length;
z /= length;
e /= length;
}
Vector Vector::operator+(const Vector &addend) const {
// Initialize variables
Vector vector;
// Set vector components
vector.x = x + addend.x;
vector.y = y + addend.y;
vector.z = z + addend.z;
vector.e = e + addend.e;
// Return vector
return vector;
}
Vector &Vector::operator+=(const Vector &addend) {
// Set vector components
x += addend.x;
y += addend.y;
z += addend.z;
e += addend.e;
// Return self
return *this;
}
Vector Vector::operator-(const Vector &subtrahend) const {
// Initialize variables
Vector vector;
// Set vector components
vector.x = x - subtrahend.x;
vector.y = y - subtrahend.y;
vector.z = z - subtrahend.z;
vector.e = e - subtrahend.e;
// Return vector
return vector;
}
Vector &Vector::operator-=(const Vector &subtrahend) {
// Set vector components
x -= subtrahend.x;
y -= subtrahend.y;
z -= subtrahend.z;
e -= subtrahend.e;
// Return self
return *this;
}
Vector Vector::operator*(float multiplier) const {
// Initialize variables
Vector vector;
// Set vector components
vector.x = x * multiplier;
vector.y = y * multiplier;
vector.z = z * multiplier;
vector.e = e * multiplier;
// Return vector
return vector;
}
Vector &Vector::operator*=(float multiplier) {
// Set vector components
x *= multiplier;
y *= multiplier;
z *= multiplier;
e *= multiplier;
// Return self
return *this;
}
Vector Vector::operator/(float divisor) const {
// Initialize variables
Vector vector;
// Set vector components
vector.x = x / divisor;
vector.y = y / divisor;
vector.z = z / divisor;
vector.e = e / divisor;
// Return vector
return vector;
}
Vector &Vector::operator/=(float divisor) {
// Set vector components
x /= divisor;
y /= divisor;
z /= divisor;
e /= divisor;
// Return self
return *this;
}
const float& Vector::operator[](int index) const {
// Return indexed value
switch(index) {
case 0:
return x;
case 1:
return y;
case 2:
return z;
case 3:
default:
return e;
}
}
float &Vector::operator[](int index) {
// Return indexed value
switch(index) {
case 0:
return x;
case 1:
return y;
case 2:
return z;
case 3:
default:
return e;
}
}
Vector &Vector::operator=(const Vector &vector) {
// Check if not calling on self
if(this != &vector)
// Copy values
memcpy(this, &vector, sizeof(Vector));
// Return self
return *this;
}