diff --git a/README.md b/README.md
index 375d060..255f91e 100644
--- a/README.md
+++ b/README.md
@@ -174,7 +174,8 @@ From the 2026 evaluation (details, seeds and downloadable data on the site):
but returns a shortest path on 74.3% of solvable boards (71.4% to 77.0%) against 85.6% (83.2% to
87.7%) for Euclidean. On the same 931 boards that is 11.3 points fewer (paired bootstrap 95% CI
9.1 to 13.3); where only one heuristic was optimal it was Manhattan on 1 board and Euclidean on
- 106 (exact McNemar p < 0.001). Neither heuristic is admissible on this hex grid.
+ 106 (exact McNemar p < 0.001). Neither heuristic is admissible on this hex grid, although
+ our 2022 report argued that both were.
- **No detectable disagreement with the original Python** on the pairings feasible in Python
(480 games; every Newcombe 95% interval for the six win-rate differences contains 0). With 80
games per pairing this check can only detect differences larger than about ±15 points.
diff --git a/web/src/app/astar/page.tsx b/web/src/app/astar/page.tsx
index 36b5ac1..38510b9 100644
--- a/web/src/app/astar/page.tsx
+++ b/web/src/app/astar/page.tsx
@@ -68,10 +68,11 @@ export default function AstarPage() {
{formatPStatement(o.mcnemar.pValue)}).
+ Corrected in 2026: our report argued that + both heuristics were admissible. On this hex grid neither is, so A* can return a + longer path than the shortest one. The A* Lab measures how often. +