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58 lines (50 loc) · 1.64 KB
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_vector.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rserban <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2015/01/17 11:49:07 by rserban #+# #+# */
/* Updated: 2015/03/05 15:19:39 by rserban ### ########.fr */
/* */
/* ************************************************************************** */
#include "raytracer.h"
t_vec3 *create_vector(float x, float y, float z)
{
t_vec3 *v;
v = (t_vec3 *)malloc(sizeof(t_vec3));
if (!v)
mem_error();
v->x = x;
v->y = y;
v->z = z;
return (v);
}
t_vec3 *new_vector(t_vec3 *v, float x, float y, float z)
{
v->x = x;
v->y = y;
v->z = z;
return (v);
}
void norm_vector(t_vec3 *v)
{
float l;
l = 1.0f / sqrtf(v->x * v->x + v->y * v->y + v->z * v->z);
v->x *= l;
v->y *= l;
v->z *= l;
}
float vector_dot(t_vec3 *vec1, t_vec3 *vec2)
{
return (vec1->x * vec2->x + vec1->y * vec2->y +
vec1->z * vec2->z);
}
t_vec3 *vector_cross(t_vec3 *v, t_vec3 *vec1, t_vec3 *vec2)
{
v->x = vec1->y * vec2->z - vec1->z * vec2->y;
v->y = vec1->z * vec2->x - vec1->x * vec2->z;
v->z = vec1->x * vec2->y - vec1->y * vec2->x;
return (v);
}