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Copy pathft_vector_math.cpp
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48 lines (42 loc) · 1.61 KB
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/* ************************************************************************** */
/* */
/* ::: :::::::: */
/* ft_vector_math.c :+: :+: :+: */
/* +:+ +:+ +:+ */
/* By: rserban <marvin@42.fr> +#+ +:+ +#+ */
/* +#+#+#+#+#+ +#+ */
/* Created: 2015/01/19 17:58:19 by rserban #+# #+# */
/* Updated: 2015/03/05 15:19:48 by rserban ### ########.fr */
/* */
/* ************************************************************************** */
#include "raytracer.h"
t_vec3 *substract_vector(t_vec3 *v, t_vec3 *vec1, t_vec3 *vec2)
{
v->x = vec1->x - vec2->x;
v->y = vec1->y - vec2->y;
v->z = vec1->z - vec2->z;
return (v);
}
t_vec3 *add_vector(t_vec3 *v, t_vec3 *vec1, t_vec3 *vec2)
{
v->x = vec1->x + vec2->x;
v->y = vec1->y + vec2->y;
v->z = vec1->z + vec2->z;
return (v);
}
t_vec3 *multiply_vector_value(t_vec3 *v, t_vec3 *vec, float value)
{
v->x = vec->x * value;
v->y = vec->y * value;
v->z = vec->z * value;
return (v);
}
float vector_length(t_vec3 *vec)
{
return (sqrtf(vec->x * vec->x + vec->y * vec->y + vec->z * vec->z));
}
void project_vector(t_vec3 *v, t_vec3 *vec1, t_vec3 *vec2)
{
multiply_vector_value(v, vec2, (vector_dot(vec1, vec2) /
vector_dot(vec2, vec2)));
}