Description
This is a well documented bug I found by me, game lags hard with lag spikes consistently being 40ms or higher on modern systems but only happens on servers. Whenever sable updates its physics, the client lags even if it is just a server issue.
I narrowed it, it's whenever Sable uses replication packets which cause a massive freeze on the client.
Here is conditions and what actually happens:
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Only lags on client when it is connected to a server. Same exact world 1:1 on SP will not have this bug.
-
On Linux and Windows, across 2 different computers. (no idea on mac).
-
Not specific to any one sublevel as it is a replication issue.
-
Happens each update tick for sable (can be 40, 20 or whatever its set as)
So I will post Game Log for server.
Game Log
https://mclo.gs/qQEWT2B
Description
This is a well documented bug I found by me, game lags hard with lag spikes consistently being 40ms or higher on modern systems but only happens on servers. Whenever sable updates its physics, the client lags even if it is just a server issue.
I narrowed it, it's whenever Sable uses replication packets which cause a massive freeze on the client.
Here is conditions and what actually happens:
Only lags on client when it is connected to a server. Same exact world 1:1 on SP will not have this bug.
On Linux and Windows, across 2 different computers. (no idea on mac).
Not specific to any one sublevel as it is a replication issue.
Happens each update tick for sable (can be 40, 20 or whatever its set as)
So I will post Game Log for server.
Game Log
https://mclo.gs/qQEWT2B