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model.ts
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/* eslint-disable */
// イメージです
interface ベクトル2 {
X: number;
Y: number;
}
interface 存在 {
場所: ベクトル2;
}
interface ファイター extends 存在 {
HP: number;
速度: ベクトル2; // 1 フレームの移動
元気: number;
所持武器: 武器 | null;
残り武器リロードフレーム: number;
}
interface ポーション {
種類: "スピードアップ" | "火力アップ";
効果: number;
}
interface 武器 extends 存在 {
射程: number;
威力: number;
弾の大きさ: number;
弾速: number;
リロードフレーム: number;
消費元気: number;
}
declare const 自分: ファイター;
declare const 全ての敵: ファイター[];
declare const 落ちている全てのポーション: ポーション[];
// 定数
declare const 腕の長さ: number;
// 初心者向け
declare const いちばん近い敵: ファイター;
declare function aとbの距離(a: ベクトル2 | 存在, b: ベクトル2 | 存在): number;
// 意思決定
declare function xへ向かう(x: ベクトル2 | 存在); // 元気は減らない
declare function xへ走る(x: ベクトル2 | 存在); // -3 元気
declare function xを殴る(x: 存在); // -1 元気
declare function xに対して武器を使う(x: ベクトル2 | 存在); // -x.消費元気 元気
declare function xを拾う(x: 武器);
// 低年齢の子に書いてもらいたい
for (const 敵 of 全ての敵) {
if (aとbの距離(敵, 自分) < 腕の長さ) {
xを殴る(敵);
}
}
xへ向かう(いちばん近い敵);
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