diff --git a/docs/release-notes-0.2.0.md b/docs/release-notes-0.2.0.md index 6f159e4..8da668e 100644 --- a/docs/release-notes-0.2.0.md +++ b/docs/release-notes-0.2.0.md @@ -17,14 +17,8 @@ geared-up items on a belt load again. restore, Escape and stacking: Escape now peels exactly one layer at a time, and the hover tooltip paints above a modal instead of under it. -- **The world border, the water limit and the caves are map layers.** A "World" - category (hidden by default, like the other world layers) draws the world - perimeter in red with the altitudes its damage slabs start at, the water - limit in cyan — 8.2 km of real water inside a 70 km ocean — and 84 caves - traced from the cooked world export, each with its name, area and altitude - range in the tooltip. Nothing in a save records a cave, so the outlines come - from the game's own cave atmosphere volumes, tunnel splines and cave - foliage, unioned and traced; they are approximate, and the map says so. +- **A new "World" category on the map**, hidden by default, adding the world + border, the water limit and the caves as layers. - **Optimal network finder.** A planning tool for "where should the belts, trains or power actually run". Type its name in the search bar, feed it a