bug: only send server and node status notifications that make sense - #468
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- no offline alerts for disabled servers, disabled/unused nodes, or servers whose node is already down (the node alert covers it) - intentional restarts/rebuilds get a 5 minute grace before any down alert - RCON-down alerts from the minute ping only fire after 2 minutes unreachable - online alerts only close a matching offline alert (node and region) - a node set to not accept new matches keeps that state across an outage
…ions-review # Conflicts: # src/dedicated-servers/dedicated-servers.service.spec.ts
- a server on a node that died is checked again once the node is back, so one that never returns is still reported - offline state is written right away; only the alert waits out a restart - Ranked RCON alerts respect the restart grace - unreachable streak restarts after a gap in pings, tolerates a missing entry, and only records an alert once it was sent
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Admins were getting offline/RCON alerts for servers they had just disabled or restarted, for nodes nobody uses, and duplicate or orphaned node/region alerts. This keeps only the alerts that point at a real, unexpected outage.
game_server_nodes.accepting_new_matchescolumn. Toggling a node that is down no longer marks it Online.