bug: refresh the Play count after a matchmaking pass - #493
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Claiming lobbies for a ready check takes them out of the queue, but no matchmaking:region-stats went out, so every client kept showing them as queued. A pass that creates a confirmation now re-broadcasts once its unmatched claims are back in the queue; a failed broadcast is only logged.
A claim takes a lobby out of every region it queued in, so a broadcast made while another region's pass held one missed it, and a pass that put its claims back without a match never re-broadcast. Each pass that claimed anything now refreshes once, after its requeue, instead of once per confirmation path.
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When matchmaking found a match nothing re-broadcast the queue counts, so the Play count kept showing players who were already in a ready check or a match.
From DEAFCS: DEAFCS/api-deafcs@749aa67f