RayD is a CUDA/OptiX library for differentiable ray geometry, edge queries, visibility, and RF-style multipath primitives. Version 0.6 provides two independent, backend-native Python APIs:
import rayd.drjit as rd
import rayd.torch as rtRayD is not a full renderer. It exposes low-level geometry and wave-propagation primitives for custom renderers, RF simulators, acoustics, sensing, visibility analysis, and inverse-design systems without imposing a material-light- integrator framework.
Install both backends through the meta-distribution:
pip install raydInstall only the backend you use when the other runtime is not needed:
pip install rayd-drjit
pip install rayd-torchAll three distributions share version 0.6.0. The rayd meta-distribution
pins rayd-drjit and rayd-torch to exactly the same version.
Release artifacts cover CPython 3.10 through 3.14 on Windows x86-64 and
manylinux_2_28_x86_64. The native backend wheels are CPython-specific while
the Torch backend still contains the transitional _C extension. The
_stable_ops library inside rayd-torch is untagged and uses the LibTorch 2.10
Stable ABI boundary. The rayd meta-distribution is a universal pure-Python
wheel and is the only distribution that also publishes an sdist.
Important
RayD 0.6 uses explicit backend namespaces. The parent rayd namespace does
not select or re-export a default backend. Replace legacy import rayd as rd
with import rayd.drjit as rd or import rayd.torch as rt.
For downstream migration details, see
docs/downstream-migration.md.
RayD focuses on geometry and wave-propagation primitives:
- differentiable ray-mesh intersection
- scene-level GPU acceleration through OptiX
- nearest-edge point and ray queries
- primary-edge and secondary-edge sampling support
- segment visibility and reflection-path tracing
- equivalent-path correction (EPC) primitives
- reflection and diffraction field accumulation
- Dr.Jit and PyTorch reverse/forward automatic differentiation
- source-level integration for native downstream CMake projects
RayD intentionally does not provide:
- BSDFs or emitters
- rendering integrators
- scene loaders
- bitmap or image I/O
- a material-light-integrator framework
- implicit conversions between Dr.Jit and Torch objects
Mitsuba is an excellent physically based renderer, but it can be too high-level when the main workload is RF propagation, acoustics, sonar, visibility analysis, or a custom wave simulator. Those applications often need direct control over ray-scene queries, edges, reflection chains, diffraction state, and geometry gradients instead of a complete rendering runtime.
RayD keeps that API surface focused: meshes, scenes, rays, intersections, edges, visibility, and multipath query results.
| Capability | Dr.Jit | Torch |
|---|---|---|
| Ray-mesh intersection | Yes | Yes |
| Point/ray nearest edge | Yes | Yes |
| Top-k nearest edges | Yes | No |
| Segment visibility | Yes | Yes |
| Pair/chain/edge visibility helpers | Yes | Partial |
| Reflection tracing and accumulation | Yes | Yes |
| EPC path and field queries | Yes | Yes |
| Direct and chained diffraction | Yes | Yes |
| Surfel primitives | Yes | No |
| Reverse-mode AD | Yes | Yes |
| Forward-mode AD | Yes | Yes |
torch.compile integration |
No | Yes |
Use backend_capabilities() on either backend for the machine-readable
capability manifest. Unsupported functionality does not silently cross into
the other runtime.
Each backend owns its scene objects, GPU allocations, current stream, OptiX
pipelines, acceleration structures, and AD graph. A rayd.drjit.Scene cannot
be passed to rayd.torch, and a rayd.torch.Scene cannot be passed to
rayd.drjit.
The two backends use the same high-level vocabulary where their capabilities overlap:
Mesh: triangle geometry, transforms, UVs, and edge topologyScene: mesh container plus OptiX acceleration structuresRay/RayAD: batched origins, directions, and optionaltmaxscene.intersect(ray): closest differentiable ray-mesh hitscene.nearest_edge(query): nearest-edge point or ray queryscene.trace_reflections(...): specular reflection chainsscene.accumulate_reflections(...): reflected field/power accumulationscene.accum_dfr_direct(...)/scene.accum_dfr(...): diffraction accumulationscene.trace_dfr_paths(...): compact diffraction path export
The Dr.Jit backend additionally exposes:
scene.shadow_test(ray)scene.nearest_edges(point, k)fork <= 16scene.visible(...),visible_pair(...),visible_chain(...), andvisible_edge(...)scene.set_edge_mask(mask)/scene.edge_mask()- surfel intersection, compositing, and rendering primitives
RayD differentiates continuous geometry and field quantities while treating the discrete winner selected during the forward pass as fixed:
- primitive, edge, visibility, and path selection are discrete
- hit distance, position, normals, transforms, ray parameters, materials, and supported field inputs retain gradients
- native reflection and diffraction operators provide explicit JVP/VJP paths
- unsupported AD strategies fail explicitly instead of silently copying data through the other backend
For Dr.Jit, RayAD selects the differentiable intersection overload. Torch
selects AD from tensors with requires_grad=True and supports both backward
VJP and forward JVP for implemented operators.
The following example traces one ray against a triangle and differentiates the hit distance with respect to the mesh vertices:
import drjit as dr
import rayd.drjit as rd
mesh = rd.Mesh(
dr.cuda.Array3f(
[0.0, 1.0, 0.0],
[0.0, 0.0, 1.0],
[0.0, 0.0, 0.0],
),
dr.cuda.Array3i([0], [1], [2]),
)
vertices = dr.cuda.ad.Array3f(
[0.0, 1.0, 0.0],
[0.0, 0.0, 1.0],
[0.0, 0.0, 0.0],
)
dr.enable_grad(vertices)
mesh.vertex_positions = vertices
scene = rd.Scene()
scene.add_mesh(mesh)
scene.build()
ray = rd.RayAD(
dr.cuda.ad.Array3f([0.25], [0.25], [-1.0]),
dr.cuda.ad.Array3f([0.0], [0.0], [1.0]),
)
hit = scene.intersect(ray)
dr.backward(dr.sum(hit.t))
print("t =", hit.t)
print("vertex z gradients =", dr.grad(vertices).z)The equivalent Torch example stays entirely in Torch tensors and autograd:
import torch
import rayd.torch as rt
vertices = torch.tensor(
[[0.0, 0.0, 0.0],
[1.0, 0.0, 0.0],
[0.0, 1.0, 0.0]],
device="cuda",
dtype=torch.float32,
requires_grad=True,
)
faces = torch.tensor(
[[0, 1, 2]],
device="cuda",
dtype=torch.int32,
)
scene = rt.Scene()
scene.add_mesh(rt.Mesh(vertices, faces))
scene.build()
ray = rt.Ray(
torch.tensor([[0.25, 0.25, -1.0]], device="cuda"),
torch.tensor([[0.0, 0.0, 1.0]], device="cuda"),
)
hit = scene.intersect(ray)
hit.t.sum().backward()
print("t =", hit.t)
print("vertex z gradients =", vertices.grad[:, 2])Torch vector inputs use contiguous CUDA float32 tensors with shape (N, 3);
index tensors use CUDA int32, and masks use torch.bool. CUDA operations run
on the current Torch stream.
RayD provides scene-level GPU acceleration for point-to-edge and ray-to-edge queries. Typical uses include:
- diffraction edge selection
- closest-feature geometry terms
- visibility-boundary estimators
- differentiable geometric constraints
For finite ray queries, nearest-edge distance uses segment semantics on
[0, tmax]. Dr.Jit's Scene.set_edge_mask(mask) filters the secondary-edge
BVH in scene-global edge index space without changing the underlying edge
topology or mesh offsets.
RayD includes low-level reflection, visibility, and diffraction primitives for custom wave simulators:
- reflection chains with image sources and scene-global primitive IDs
- batched segment visibility
- equivalent-path correction geometry and complex reflected fields
- reflection field/power accumulation onto receiver grids
- direct, Keller-cone, suffix-reflection, and order-2/3 diffraction
- coherent deterministic diffraction accumulation
- compact path export for downstream channel/CIR processing
trace_* APIs return geometric or field records per ray/path. accum_* APIs
reduce contributions into aggregate outputs such as receiver-grid cells. RayD
does not choose the source model, receiver model, material policy, objective,
or final channel representation for the caller.
Naming follows the public API standard in
backends/drjit/API_NAMING_STANDARD.md:
Dfr denotes diffraction, Refl denotes reflection, Epc denotes
equivalent-path correction, and AD is reserved for automatic differentiation.
Dr.Jit examples are kept as runnable applications under
backends/drjit/examples:
ray_mesh_intersection.py: differentiable triangle intersectionnearest_edge_query.py: scene-level nearest-edge queriessurfel_intersection.py: differentiable surfel hitssurfel_multiview_color_fit.py: multiview surfel optimizationcornell_box.py: a compact renderer built from RayD primitives
The Torch test and benchmark suite also serves as executable usage coverage:
test_intersect_grad.py: reverse-mode geometry gradientstest_multipath.py: reflection, EPC, visibility, and diffraction APIsbenchmark_rayd_backends.py: same-process Torch/Dr.Jit comparison
The historical RayD-versus-Mitsuba benchmark was measured on an NVIDIA RTX
5080 and AMD Ryzen 7 9800X3D using a 192 x 192 mesh and 384 x 384 rays.
RayD stayed aligned with Mitsuba while improving static forward and gradient
latency. Representative average latencies in milliseconds were:
| Workload | RayD | Mitsuba |
|---|---|---|
| Static full intersection | 0.162 | 0.190 |
| Static reduced intersection | 0.124 | 0.224 |
| Dynamic full intersection | 0.741 | 0.740 |
| Dynamic reduced intersection | 0.689 | 0.714 |
| Static gradient | 0.411 | 0.757 |
| Dynamic gradient | 1.324 | 1.413 |
Forward mismatch counts were zero in that sweep, and the largest static
gradient discrepancy was 9.54e-7. Current backend-to-backend benchmarks live
under backends/torch/tests and should be rerun for the
target GPU, CUDA toolkit, and workload before making deployment decisions.
The Dr.Jit backend follows Dr.Jit's current-thread CUDA device:
import rayd.drjit as rd
rd.set_device(0)Existing scenes and OptiX resources should not be reused across device switches in the same process.
The Torch backend follows the device of its CUDA tensors and launches work on the current Torch CUDA stream. Keep every tensor participating in one query on the same device.
RayD requires Python 3.10-3.14, CMake 3.22+, a C++17 compiler, CUDA, and the OptiX SDK. On Windows, use Visual Studio 2022 with Desktop C++ tools.
Create an environment and install common build tools:
conda create -n rayd python=3.11 -y
conda activate rayd
python -m pip install -U pip setuptools wheel
python -m pip install cmake ninja scikit-build-coreBuild the Dr.Jit backend:
python -m pip install "drjit==1.3.1" "nanobind==2.9.2"
.\scripts\build_local.cmd -Backend drjitBuild the Torch backend:
python -m pip install torch==2.10.0 --index-url https://download.pytorch.org/whl/cu128
.\scripts\build_local.cmd -Backend torchThe helper detects the current GPU, compiles only its CUDA architecture, uses a
persistent per-architecture build directory, and enables parallel Ninja builds.
The multi-architecture CUDA matrix is reserved for release CI. Pass
-PythonExe <path> when python does not resolve to the intended environment.
Native downstream projects can add the Torch backend with CMake and link
against rayd_torch_native_core. The source-level integration declarations
are provided by
backends/torch/include/rayd/torch/integration.h.
This interface is intended for projects built in the same CMake/libtorch graph;
it is not a stable binary ABI across unrelated libtorch builds.
backends/drjit: Dr.Jit Python bindings, C++/CUDA/OptiX implementation, examples, and testsbackends/torch: Torch Python API, dispatcher/autograd bindings, C++/CUDA/OptiX implementation, and testsshared/include: backend-neutral device contracts and UTD mathtests/packaging: distribution, namespace, and wheel-layout checksdocs: migration, validation, and OptiX pipeline notesCHANGELOG.md: release history
Run packaging and namespace checks from the repository root:
python -m unittest tests.packaging.test_project_metadata -v
python -m unittest tests.test_namespace_isolation -vRun representative Dr.Jit suites:
python -m unittest backends.drjit.tests.drjit.test_geometry -v
python -m unittest backends.drjit.tests.drjit.test_visibility_topk -v
python -m unittest backends.drjit.tests.drjit.test_reflection_epc -v
python -m unittest backends.drjit.tests.drjit.test_reflection_accumulation -v
python -m unittest backends.drjit.tests.drjit.test_diffraction_accumulation -vRun representative Torch suites:
python -m unittest backends.torch.tests.torch_backend.test_intersect_forward -v
python -m unittest backends.torch.tests.torch_backend.test_intersect_grad -v
python -m unittest backends.torch.tests.torch_backend.test_edge_queries -v
python -m unittest backends.torch.tests.torch_backend.test_multipath -vThe default local development environment used by this repository is
witwin3; downstream migration and release validation in the 0.6 cycle were
also run in witwin2.
RayD is developed with reference to:
@inproceedings{chen2026rfdt,
title = {Physically Accurate Differentiable Inverse Rendering
for Radio Frequency Digital Twin},
author = {Chen, Xingyu and Zhang, Xinyu and Zheng, Kai and
Fang, Xinmin and Li, Tzu-Mao and Lu, Chris Xiaoxuan
and Li, Zhengxiong},
booktitle = {Proceedings of the 32nd Annual International Conference
on Mobile Computing and Networking (MobiCom)},
year = {2026},
doi = {10.1145/3795866.3796686},
publisher = {ACM},
address = {Austin, TX, USA},
}RayD is released under the BSD 3-Clause License. See LICENSE.