Burnout Decomp
Organization that centralizes every repo used for the decompilation & source code reconstruction of the Burnout games. See @BurnoutHints for the rest.
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Repositories
Showing 10 of 12 repositories
- BP-Decomp_Workflow Public
The orchestration repository for the Burnout 5 / Burnout Paradise decompilation. Includes tools, IDA databases, and reference files to assist agentic reconstruction of the game's C++ source code.
- EASTL Public Forked from electronicarts/EASTL
EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.
- EABase Public Forked from electronicarts/EABase
EABase is a small set of header files that define platform-independent data types and platform feature macros.
- FFmpeg-Xenia-new Public Forked from FFmpeg/FFmpeg
Up-to-date version of FFmpeg with cherry-picked Xenia improvements
- volatility Public Forked from BurnoutHints/volatility
Burnout Paradise platform-agnostic resource interface