- Add ARAM support
- Clean up UI
- More Riki rules
- Victory screen and win / loss animations
- Class system
- Bonus rounds
- Make rule text bigger on game page
- Add more comments to code
- Make bonus round frequency adjustable
- Added bonus round effects
- Added ability to view champion pool in game scree
- Roll button is now disabled after clicking until next round
- Added Gambletronic Mk. IV item
- Modify home screen UI
- Add option to play a fully randomised game with rules changing each round
- Added logo
- Overhauled loot UI and item naming, added flavour text and loot icons
- Bugfixes
- Added loot items and loot drop rate slider
- Major refactoring of code structure
- Various bugfixes
- Fixed checkpoints not storing bug
- Fixed needing to click twice for round numbers and checkpoints
- Added roll animation and sfx
- More bugfixes
- Win and Loss buttons only show after rolls
- Changed default round number to 5
- Rounds now randomise from start
- Added checkpoint markers to round labels
- Peristent checkpoints and rule selections
- Added page hyperlinks
- Added configuration clearance
- Added view custom rules
- Must click twice to add new checkpoint
- Round number not reset when configuration is cleared
- Added Ambre rules
- Minor big fixes
Early alpha release supports:
- Custom rulesets and champion pools
- Custom round numbers
- Custom checkpoints
- Custom player numbers
- Randomised or selected round
- 11 premade rulesets