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Co-authored-by: itshypax <33388336+itshypax@users.noreply.github.com>
Co-authored-by: itshypax <33388336+itshypax@users.noreply.github.com>
Co-authored-by: itshypax <33388336+itshypax@users.noreply.github.com>
Co-authored-by: itshypax <33388336+itshypax@users.noreply.github.com>
Co-authored-by: itshypax <33388336+itshypax@users.noreply.github.com>
Co-authored-by: itshypax <33388336+itshypax@users.noreply.github.com>
Co-authored-by: itshypax <33388336+itshypax@users.noreply.github.com>
Copilot
AI
changed the title
[WIP] Update config management to in-game adjustments
Add in-game configuration system with live updates
Nov 20, 2025
Collaborator
|
@copilot Can you give me a screenshot of the new config ui? |
Contributor
Author
Here's the new in-game configuration UI: The UI includes 5 configuration sections:
Access it in-game with |
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Implements runtime configuration management to replace file-based config editing. Authorized users can now modify settings in-game with changes broadcast live to all clients.
Screenshot
Architecture
Server (
server/config_manager.lua, 227 lines)runtime_config.jsonintrarp.config)config.luadefaultsClient (
client/config_ui.lua, 202 lines)NUI (
html/config.*, 698 lines)Usage
Changes
fxmanifest.luato v1.3.0.gitignoreforruntime_config.jsonSecurity
CodeQL scan: 0 alerts. Input validation server-side. ACE-based access control.
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