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MyLove

A psychological roguelike set inside the mind of a protagonist trapped in a coma.

About

MyLove explores themes of fear, loneliness and self-acceptance.

The player is accompanied by five distinct personalities, each representing a different aspect of the protagonist's psyche.

Every personality grants unique gameplay abilities and influences the story.

Personalities

  • Critic
  • Child
  • Rebel
  • Savior
  • Anxiety

Gameplay

  • Roguelike progression
  • Character development
  • Multiple endings
  • Personality-based abilities
  • Story-driven exploration

Current Status

🛠 Concept and Prototype Stage (Stopped)

Goals

Create a game where gameplay systems and narrative work together to reflect the protagonist's internal struggles.

Author

Andrew Zverev

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