A psychological roguelike set inside the mind of a protagonist trapped in a coma.
MyLove explores themes of fear, loneliness and self-acceptance.
The player is accompanied by five distinct personalities, each representing a different aspect of the protagonist's psyche.
Every personality grants unique gameplay abilities and influences the story.
- Critic
- Child
- Rebel
- Savior
- Anxiety
- Roguelike progression
- Character development
- Multiple endings
- Personality-based abilities
- Story-driven exploration
🛠 Concept and Prototype Stage (Stopped)
Create a game where gameplay systems and narrative work together to reflect the protagonist's internal struggles.
Andrew Zverev