Minecraft Java runs alongside Ready or Not, and its blocks, mobs and explosions appear inside Ready or Not's picture — at the right depth, under the HUD, lit to match the scene. Build cover in the middle of a raid, set zombies on the suspects, blow a wall with TNT.
Download: Releases → BlockBreach-1.0.0.zip → run BlockBreach.exe. Building from source: BUILDING.md.
(Русская версия ниже.)
- Minecraft in the picture. Ready or Not's camera drives Minecraft's; Minecraft's frame is composited into Ready or Not's against its depth buffer (ReShade add-on), with lighting and haze matched to the map.
- Ready or Not's level in Minecraft. Floors, stairs and walls become invisible barriers, so Minecraft's mobs walk every map, take the stairs and go through doorways.
- Build mode (NumPad 0). The mouse, wheel and 1–9 go to Minecraft: place blocks on Ready or Not's floor, use any item. E opens Minecraft's creative inventory with every item. Every placed block is a solid wall in Ready or Not (players and AI bump into it, bullets stop).
- The two games fight. Arrows, the sword, TNT, creepers and crossbow fireworks hurt Ready or Not's people; your own gun kills Minecraft's mobs (headshots count); suspects and your squad shoot zombies; zombies hunt suspects, officers and you.
- Every map gets its own part of the Minecraft world: what you build stays on that map.
- Windows 10/11, a GPU that runs both games (tested: RTX 4050 laptop, ~65–85 fps at 1920×1200).
- Ready or Not (Steam), tested on build 133804. Single-player only.
- Minecraft: Java Edition with the official Minecraft Launcher (Microsoft Store / Xbox app or the classic one). BlockBreach uses Minecraft 26.3 with Fabric Loader 0.19.5 in its own game folder; the launcher downloads the game itself on first start.
- Run BlockBreach.exe. It finds Ready or Not (through Steam) and the Minecraft Launcher by itself.
- DEPLOY — installs everything (≈30 MB). Files that were already in Ready or Not's folder are backed up.
- READY — opens the Minecraft Launcher with the BlockBreach profile selected: press PLAY there. Once Minecraft has opened its world, BlockBreach starts Ready or Not in DirectX 11 through Steam.
- Start any mission. Minecraft appears in it.
Windows SmartScreen may warn about an unknown publisher (the exe is not code-signed): More info → Run anyway.
Some antivirus programs flag dwmapi.dll / dxgi.dll (UE4SS and ReShade load through them): that is how both work.
| Key | |
|---|---|
| NumPad 0 | Build mode on/off (mouse, wheel and 1–9 go to Minecraft) |
| LMB / RMB | Build mode: break, attack, shoot the bow / place a block, use the item |
| 1–9, wheel | Build mode: hotbar slot |
| MMB | Build mode: pick the block you look at |
| E | Build mode: Minecraft's inventory (E or Esc closes it) |
| Fire | Your gun hits Minecraft's mobs too |
| F5 | Minecraft in the picture on/off |
| F6 | Re-level the ground + test blocks in front of you |
| F7 | Draw Minecraft under / over the HUD |
Hotbar: zombie egg, diamond sword, crossbow (+ fireworks in the off hand), bow, TNT, flint and steel, creeper egg, grass block, fireworks.
BlockBreach → SETTINGS: Minecraft's render resolution (75 % by default: more FPS, looks the same for pixel blocks), whether mobs hunt you, whether your squad fights mobs. Applied the next time Ready or Not starts.
BlockBreach → INSTALL → UNINSTALL (or Windows Apps & features → BlockBreach). Everything goes, the backed-up files go back, the Minecraft profile is removed; your Minecraft world is kept if you ask it to.
- Nothing of Minecraft in Ready or Not: Ready or Not must run in DirectX 11 (use READY, or Steam → Play Ready or Not (DirectX 11)), and Minecraft must be in its world before you start a mission. F5 toggles the picture.
- Logs:
…\Ready Or Not\ReadyOrNot\Binaries\Win64\ue4ss\UE4SS.log,…\ue4ss\Mods\RoNPassthrough\history.log,…\Win64\ReShade.log; Minecraft:%LOCALAPPDATA%\BlockBreach\minecraft\logs\latest.log. - After a Ready or Not update the game may stop loading UE4SS: run BlockBreach → INSTALL → REPAIR, and check for a BlockBreach update.
- Another ReShade or UE4SS install in the same folder is backed up and replaced while BlockBreach is installed.
- UE4SS (MIT) — Unreal Engine scripting system.
- ReShade (BSD 3-Clause) by crosire — the add-on API the compositor runs in.
- Fabric Loader and Fabric API (Apache 2.0).
- The mc-gta5-passthrough example by rehan (MIT) — the Minecraft passthrough mod and compositor this builds on.
- Fonts: Oswald, Roboto Condensed, JetBrains Mono, Press Start 2P (SIL Open Font License).
- Built with Claude (Anthropic) in Claude Code: the code, the installer, the art (procedural) and the testing.
- Fan-made. Not affiliated with VOID Interactive, Mojang Studios or Microsoft. Ready or Not and Minecraft are trademarks of their owners.
License: BlockBreach's own code is MIT (see LICENSE). Third-party parts keep their licenses (THIRD_PARTY_NOTICES.md).
Minecraft Java работает рядом с Ready or Not, и его блоки, мобы и взрывы появляются прямо в кадре Ready or Not — на правильной глубине, под интерфейсом, с подстроенным светом. Стройте укрытия посреди штурма, натравливайте зомби на подозреваемых, взрывайте стены динамитом.
- Minecraft в кадре: камера RoN управляет камерой Minecraft, кадр Minecraft встраивается по буферу глубины RoN.
- Уровень RoN в Minecraft: полы, лестницы и стены — невидимые барьеры, мобы ходят по картам RoN.
- Режим стройки (NumPad 0): мышь, колесо и 1–9 идут в Minecraft; E — творческий инвентарь Minecraft со всеми предметами. Каждый блок — твёрдая стена в RoN.
- Игры воюют: стрелы, меч, TNT, криперы и фейерверки ранят людей RoN; ваше оружие убивает мобов Minecraft; подозреваемые и отряд отстреливаются; зомби охотятся на подозреваемых, бойцов и на вас.
- У каждой карты своя часть мира Minecraft.
Windows 10/11; Ready or Not (Steam, проверено на сборке 133804), только одиночная игра; Minecraft: Java Edition с официальным лаунчером. BlockBreach использует Minecraft 26.3 + Fabric Loader 0.19.5 в своей папке игры.
- Запустите BlockBreach.exe — он сам найдёт Ready or Not и Minecraft Launcher.
- УСТАНОВИТЬ — ставит всё (≈30 МБ), чужие файлы сохраняются в бэкап.
- ГОТОВ — открывает Minecraft Launcher с выбранным профилем BlockBreach: нажмите там PLAY. Когда мир откроется, BlockBreach запустит Ready or Not в DirectX 11.
- Начните любую миссию.
SmartScreen может предупредить о неизвестном издателе (exe не подписан): «Подробнее → Выполнить в любом случае».
NumPad 0 — режим стройки; ЛКМ/ПКМ — ломать/ставить; 1–9 и колесо — слот; СКМ — взять блок; E — инвентарь (E/Esc — закрыть); ваше оружие попадает по мобам; F5 — Minecraft в кадре вкл/выкл; F6 — выровнять пол; F7 — под/поверх HUD.
BlockBreach → УСТАНОВКА → УДАЛИТЬ (или «Приложения» Windows). Всё убирается, сохранённые файлы возвращаются.
Ready or Not должна быть в DirectX 11; Minecraft должен открыть мир до начала миссии. Журналы:
…\Win64\ue4ss\UE4SS.log, …\ue4ss\Mods\RoNPassthrough\history.log, …\Win64\ReShade.log,
%LOCALAPPDATA%\BlockBreach\minecraft\logs\latest.log. После обновления RoN — УСТАНОВКА → ПОЧИНИТЬ.