My own fork of the leaked 2016 Gametest2 Roblox Source Code, focuses on getting all projects compiling, reverse engineered and implementing new things.
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CONTRIB_PATH environment variable set and pointing in the Contribs Folder
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If building C++ Projects (WindowsClient, RCCService, Roblox Studio), you will need Visual Studio 2012 with Update 5 with C++ included. Newer toolchains compile but arent recommended. (v140,v141,v143)
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For C# Ones, you will need Visual Studio 2015 with Update 3 or without.
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If building Android, you will need JDK 11, ninja on PATH, cmake installed and NDK 10e on Path and on ANDROID_NDK environment variable (Compiling the contribs needs linux or WSL and ndk 10e, you might also need WSL to compile Roblox obb assets as bat file causes issues at runtime)
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If building for Xbox Client, you will need 2015-08 XDK release, if you know someone who has Xbox One Devkit, please contact me so i could get in touch with him on order to test if it works.
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Building UWP or WinRT projects requires VS 2015 with UWP / Windows 8 checked, emulators arent required. for UWP, include 10586 SDK if you want to build with highest accuracy.
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IOS hasnt been tested yet
Some projects might not compile without extra steps or on some config. if you notice such project, please issue an report so it gets fixed.
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Note: Installer projects have "Freebloxia" naming, this is to avoid confusion and for the user to know which entries to replace if The need to customize anything exists.
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Note on Windows Phone: Its just an Showcase, frontend for it is being worked on.
The contribs come seperately and include everything prebuilt, these can be optained from here: https://www.mediafire.com/file/2srfgcurru99dfu/Contribs.zip/file