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Single-file learning app: chunks, spaced recall, daily quests and a two-minute starter. Open the HTML file or publish it as a Claude artifact.

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Second Nature

A single-file learning app: build chunks of what you learn, recall them on a spaced schedule, turn what you know into habits, and keep the daily momentum going with quests and a two-minute starter.

Everything is one HTML file (second-nature.html). Open it in a browser and it works, saving to that browser. Publish it as a Claude artifact and it gets a shared database, syncs between your devices, and can ask Claude to check your recall.

Recall page

Quests page

Method page

What's inside

Section What it does
Recall The cards due today, most overdue first. Predict how well you'll do, recall with nothing open, reveal your notes, score yourself. Relearn on the spot when you blank. A session you leave part-way is saved and resumed.
Chunks → Capture Jot ideas while you read, then turn one into a chunk in your own words.
Chunks → Collection Every chunk you've built: search, filter by subject, edit, practise its cards, and see the web of links between them.
Chunks → Traits Tie a technique to a moment in your day and practise it until it's automatic.
Chunks → Progress Does your confidence match your recall? What should you practise next?
Chunks → Method The five-stage chunk system the app is built on, as an illustrated reference page: working memory, chunking, the two modes, the neuromodulators, procrastination, spacing and recall, with the research behind each.
Quests Daily quests with fuel, streaks, chapters and expeditions, a map you chart by doing them, and a journal that keeps what you've done.
Snowball → Starter Can't get going? A two-minute push. Each win makes the next one a little longer.
Snowball → Motivation What drives motivation, what to do the moment you're stuck, and how strong the evidence is behind each tool.

Review gaps start at 1, 2, 4, 9, 19, 55 and 180 days. Cold moves a chunk to the next gap, Fragments steps back one, Blank starts again at one day, and Mostly holds the gap it's on. From there each chunk drifts to its own pace.

The app ships with nine starter chunks from Learning How to Learn (Barbara Oakley and Terrence Sejnowski), so Recall has something to do on day one. Delete them once you have your own.

Run it

On its own. Open second-nature.html in a browser. Everything is stored in that browser's local storage. The backup buttons at the bottom of Recall save and restore a JSON file, so you can move between browsers.

As a Claude artifact. Publish the file as an artifact with these capabilities:

  • db — a shared document database, so your data lives with the page and follows you between devices.
  • user — your private folder in that database, used to sync a paused recall session between devices.
  • sample — lets the page ask Claude for help: checking a recall against your notes, suggesting practice cards and links, checking a chunk before you save it, drafting wizard fields, and turning a dreaded task into a first step. Optional; every Claude button disappears when it is not granted.
  • downloads — the backup buttons.

The page checks for each capability at load and quietly falls back when one is missing, so it also runs fine with none of them.

Make it yours

The file is plain HTML, CSS and JavaScript with no build step and no dependencies beyond two Google Fonts links.

  • Colours and type: the tokens at the top of the <style> block (:root, then the dark and light overrides).
  • Starter chunks: the STARTERS array near the top of the main script. Replace them with your own subject, or empty the array.
  • Quests: DEFAULT_QUESTS in the main script, seeded once into a fresh database.
  • Review gaps and scores: GAPS, PRED and SCORES, next to STARTERS.
  • Method and Motivation pages: two <template> blocks (methodTpl, motivTpl), each with its own CSS. Method is cloned straight into the page; Motivation renders inside a shadow root. Edit the copy there.
  • Snowball: the snowTpl template and the last <script>.

The main script is written in plain ES5-style JavaScript with no framework: one state object (S), one for the quests game (G), a store object that talks to either the artifact database or local storage, renderAll() to redraw, and one delegated click handler that dispatches on data-act attributes.

Privacy

Nothing leaves the page unless you publish it as an artifact, in which case your data lives in that artifact's database under your Claude account. There is no analytics and no third-party script. The only outside requests are the two font stylesheets.

Contributing

Issues and pull requests are welcome. Keep changes small and self-contained, and check the page still opens on its own (no artifact) after your change.

License

Copyright (c) 2026 Isaiah Anson. All rights reserved. You may use the released software for personal, non-commercial use; copying, modifying or redistributing it requires written permission. See LICENSE.

About

Single-file learning app: chunks, spaced recall, daily quests and a two-minute starter. Open the HTML file or publish it as a Claude artifact.

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