A survival game prototype featuring roaming AI, procedural terrain, and a shelter building system. This project was created to experiment with the terrain builder within the engine and procedurally generated terrain and textures. This project was created using C++ and visual studio code in Unreal Engine 5. Enjoy!
Default assets provided in the Third Person Template and Modelling tools in Unreal Engine 5.
- Basic AI pathfinding and roaming on terrain
- Basic UI showcasing changes in player status such as health, hunger and stamina
- Simple inventory system and UI
- Item collection and building system to build simple shelters.
- Procedurally Generated Terrain
| Basic Terrain and Shelter | Shelter Overview |
|---|---|
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