puzzle game, you know how it is. (DEFINITELY NOT T*tris)
- zig 0.16.0
- nagac or tint (shaders)
- libvulkan-dev, libglfw3-dev
cp local.json.example local.jsonzig build run
zig build testshaders in src/shader/ get compiled to zig-out/bin/shader/*.spv.
no compiler set up? build will yell at you. logs in <exe-dir>/logs/latest.log.
- gpus are tried best-first. ****ing nvidia on wayland usually pretends to work and then doesnt, so it just moves on. if wayland is being wayland:
KKITRIS_PLATFORM=x11|waylandforces the glfw backend (default: whatever glfw feels like). on hybrid-gpu wayland,x11lets you use the nvidia gpu via xwayland:
KKITRIS_PLATFORM=x11 zig build run