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Kkitris

puzzle game, you know how it is. (DEFINITELY NOT T*tris)

need

  • zig 0.16.0
  • nagac or tint (shaders)
  • libvulkan-dev, libglfw3-dev
cp local.json.example local.json

run

zig build run
zig build test

shaders in src/shader/ get compiled to zig-out/bin/shader/*.spv. no compiler set up? build will yell at you. logs in <exe-dir>/logs/latest.log.

notes

  • gpus are tried best-first. ****ing nvidia on wayland usually pretends to work and then doesnt, so it just moves on. if wayland is being wayland:
  • KKITRIS_PLATFORM=x11|wayland forces the glfw backend (default: whatever glfw feels like). on hybrid-gpu wayland, x11 lets you use the nvidia gpu via xwayland:
KKITRIS_PLATFORM=x11 zig build run

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