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@RobDangerous i just found another reason why this PR is nice, it fixes keypress events with disabled system interventions: Keyboard.disableSystemInterventions(Full);
Keyboard.get().notify(null, null, char -> trace(char)); // not working right nowFor example, i would like to prevent default I did too much verbose changes as always, so i can cleanup it to make diff more readable for review if you want. |
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That would be nice, cleanups can go into a separate PR. |
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Since there is no way to prevent page scroll on
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keyboard.show()now creates hidden focused input html element to show virtual keyboard, resends keydown/up events to game canvas and generates direct keypress events when input value updated.Closes #1257