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RGBA64U support - #911

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RobDangerous merged 2 commits into
Kode:v2from
RblSb:rgba64u
Sep 1, 2026
Merged

RobDangerous merged 2 commits into
Kode:v2from
RblSb:rgba64u

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@RblSb

@RblSb RblSb commented May 4, 2026

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Works on opengl/metal, not sure about DX, and vulkan rendering is currently broken for me on android, will try to debug it later

Related to Kode/Kha#1534

@RblSb

RblSb commented May 8, 2026

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I installed windows on arm VM and built x64 debug binary, and confimed that this texture format works. I think this is good enough to merge now!
Sadly android/vulkan target is too complicated for me to fix, but since its broken on default project sample, this is out of scope there.

@RblSb

RblSb commented Sep 1, 2026

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@RobDangerous i would like to publish text rendering library port using this format internally, if you will have time to review this thing, that would be nice.

@RobDangerous

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Ah, this was not the one with AI. Easy.

@RobDangerous
RobDangerous merged commit 8f1bbdd into Kode:v2 Sep 1, 2026
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@RblSb
RblSb deleted the rgba64u branch September 1, 2026 22:41
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2 participants