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Only compile shaders that have changed or need to recompile #21

Description

@tcdude

What is the problem this feature will solve?

Only compile shaders when necessary:

  1. When the shader source has changed
  2. When targeting another graphics backend

What is the feature you are proposing to solve the problem?

AFAIK, khamake already handles shader compilation that way. So similar/same strategy for Kinc/kmake projects.

What alternatives have you considered?

No real alternative viable.. I tend to add/remove the --noshaders flag to speed up / recompile all

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