New Exprience Engine
This is realization of Openg3.3+ graphics engine. Adapted to conan2
The world is right handed: +X is right, +Y is up, and the default camera looks along -Z. Positive rotations follow the right hand rule. Front faces use counterclockwise winding, and OpenGL clip depth is -1 to +1. Camera FOV, object Euler angles, and spotlight cutoff are specified in degrees at the engine API; GLM calculations use radians internally. Treat one world unit as one meter when authoring scene values. Imported model coordinates are used as stored.
The application writes logs to NEE.log beside the executable and to standard
error.
Use following command to configure cmake before building
conan install . --output-folder=build --build=missing -s compiler.cppstd=23
or
conan install . --output-folder=build --build=missing --build=glad/* --build=glfw/* --build=bzip2/* --build=kuba-zip/* --build=spdlog/* --build=fmt/* -pr:a mingw-debug