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New Exprience Engine

CMake and Conan 2 CI

README

This is realization of Openg3.3+ graphics engine. Adapted to conan2

Coordinates and units

The world is right handed: +X is right, +Y is up, and the default camera looks along -Z. Positive rotations follow the right hand rule. Front faces use counterclockwise winding, and OpenGL clip depth is -1 to +1. Camera FOV, object Euler angles, and spotlight cutoff are specified in degrees at the engine API; GLM calculations use radians internally. Treat one world unit as one meter when authoring scene values. Imported model coordinates are used as stored.

Runtime diagnostics

The application writes logs to NEE.log beside the executable and to standard error.

Screenshot 22.08.2015

Building

Use following command to configure cmake before building

conan install . --output-folder=build --build=missing -s compiler.cppstd=23
or
conan install . --output-folder=build --build=missing --build=glad/* --build=glfw/* --build=bzip2/* --build=kuba-zip/* --build=spdlog/* --build=fmt/* -pr:a mingw-debug

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