I bring a UI/UX eye to game development: readable interfaces, hands-on mechanics, and worlds with a little personality. My projects explore cozy simulation, platformers, and 3D gameplay.
Current quest: Coffee craft & café life

Project notes & playable links
- After Hours Café — Coffee craft, café management, and a rainy evening with your regulars. Play the browser build
- ClimbUp — Climb to safety and outsmart enemies. A Unity platformer experiment.
- Horror Runner — Exploring a darker direction with a 3D endless-runner project.
- MachharrMaar — A project from PGC Game Jam 2025. Small scope, room to experiment.
What I care about when making a game
- Make the next action feel clear.
- Give every interaction a response.
- Keep learning through playable ideas.
Custom artwork & motion · Static header · Profile controls






