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Own native WebSocket buffering and interruption cleanup - #257
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Co-authored-by: GPT-6 <gpt-6@openai.com>
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Native players currently lose partial WebSocket frames after timeouts and raise on signal-interrupted polling. This blocks owned shutdown and private evidence delivery.
Add a native client using existing libcurl CONNECT_ONLY=1 for verified ws/wss connections. Buffer headers, bodies, fragments, and pending writes across deadlines. Serialize libcurl operations and complete frame writes. Keep inference interruption separate from finite cleanup delivery. Callers join their workers before closing the handle.
Validation:
nim c --parallelBuild:1 --threads:on --mm:orc -o:probe tests/support/native_websocket_probe.nim;python3 tests/test_native_websocket.py ./probe. Repeat via owned bounded Docker wrapper usingcoworld-knights-archers:coworld-41c9a0118422with libcurl7.88.1./tmp/coworld-native-websocket-proof-v1/{test-v15.log,test-bookworm-v15.log}and/tmp/coworld-lantern-lifecycle/{native-v9,signal-v9}. All failures retained separately.These are CPU transport and game fixture proofs. They grant no platform receipt authority or production release readiness. Game callsites will adopt the reviewed immutable dependency pin.