Repository navigation
Own startup input deadlines and private transport capture - #261
Merged
Merged
Conversation
Co-authored-by: Codex GPT-6 <noreply@openai.com>
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Startup configuration GETs previously used an unbounded Curly call before games installed signal handling. Cancellation could not join the reader or retain partial configuration bytes before private sealing.
Require an
InputReaderfor runtime config and URI reads. The native reader uses one caller-owned monotonic deadline and cancellation token, captures received bytes before validation, bounds headers/body, rejects redirects, and joins its libcurl handle before returning. Artifact finalization keeps its separate cleanup deadline. Local URI decoding performs no transport; replay bytes remain binary.Validation on Titan, Nim 2.2.4, Nice19, finite CPU-only units:
Source and game tests retain synthetic fixture status; they confer no authenticated model authority. Immutable published game pins remain unchanged. A 56-checkout/21-repository audit found immutable Bitworld locks and no executable floating Bitworld install; this is task-checkout discovery, not fleet qualification. New game pins must migrate every input caller deliberately.
Proofs:
/mnt/hdd/coworld-training-modernization-root-20261004/family-bitworld-runtime-input-c844; caller proof:family-sokoban-wip-prompt-export-9ffcf14/{startup-v22,startup-budget-v23,game-v24-https-greedy,startup-upload-v25}. All work is source-only; production deployment/reuploads remain held.