I build games in Unity for mobile, PC and the web — with AI agents in the loop. 4 years of commercial experience: casual & kids' apps, a multiplayer midcore RTS, Windows/WebGL games and playable ads.
- 🤖 Daily workflow: Claude Code + Unity MCP — I set the task and context, review every change, own the architecture
- 🎯 Now: playable ads with Luna Playworks
- 🛠 Stack: C#, Unity 6, VContainer/Zenject, UniTask, UniRx/R3, Addressables, DOTween, FMOD
- 🥽 Open to Unity beyond games: XR/VR/AR, simulators, interactive installations
- 🎮 Games: pacelin.itch.io
- 📬 Telegram @Pacelin2020 · LinkedIn
- itch-uploader-unity — Unity Editor plugin: upload builds to itch.io in one click
- luna-playable-example — playable ad on Luna Playworks (test assignment)
- missile-protocol — Ludum Dare 59, top 12% (197/1610), asymmetric local co-op
- ural-gamejam-2026 — UNCLEAN, atmospheric point-and-click horror, team of 5

