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Expose the saved Audio Sync buffer target with a shared slider - #122
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This was referenced Oct 28, 2026
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Expose the Audio Sync target through the existing mod option provider instead of creating another settings file or audio pipeline.
target_msfeature option; saved choices retain priority. The engine consumes the committed value at the next game start, with no live device retarget.Engine: RetroPortingToolKit/psxrecomp#781.
Title declaration/activation: mstan/TombaRecomp#55.
The UI itself does not call the engine API or change SPU/HQ mixing. It can build independently; the title option is required to expose the control. The Settings view is a shortcut to the same host-output-buffer option, not parallel persistence.
Validation
3f1d6f1: complete standalone Windows Clang Release launcher build succeeds with mods enabled.recomp-ui-launcher-audio-buffer-testpasses bounds, 5-ms index mapping, option identity and labels.70 ms was personally stable in tested EU1 sections on one system. Lower values can stutter/drop out; actual end-to-end speaker latency has not been measured. Source only, developed with AI assistance; no private launcher features, assets, account code or binaries.