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7 changes: 4 additions & 3 deletions FicsitChat.uplugin
Original file line number Diff line number Diff line change
@@ -1,9 +1,10 @@
{
"FileVersion": 3,
"Version": 1,
"VersionName": "1.1.0",
"SemVersion": "1.1.0",
"VersionName": "1.2.0",
"SemVersion": "1.2.0",
"AcceptsAnyRemoteVersion": true,
"GameVersion": ">=491125",
"FriendlyName": "FICSIT.chat",
"Description": "Satisfactory to Discord chat bridge.",
"Category": "Modding",
Expand All @@ -26,7 +27,7 @@
"Plugins": [
{
"Name": "SML",
"SemVersion": "^3.7.0",
"SemVersion": "^3.12.0",
"Enabled": true
}
]
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13 changes: 7 additions & 6 deletions Source/FicsitChat/Private/FicsitChatModule.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -25,22 +25,23 @@ void FFicsitChatModule::ShutdownModule() {

void FFicsitChatModule::RegisterHooks() {
#if !WITH_EDITOR
AFGChatManager *afgChatManager = GetMutableDefault<AFGChatManager>();
SUBSCRIBE_METHOD_VIRTUAL_AFTER(AFGChatManager::AddChatMessageToReceived, afgChatManager, [](AFGChatManager *self, FChatMessageStruct newMessage) {
SUBSCRIBE_METHOD_AFTER(AFGChatManager::AddChatMessageToReceived, [](AFGChatManager *self, const FChatMessageStruct &newMessage) {
UE_LOG(LogFicsitChat, Verbose, TEXT("Chat message by %s sent to all clients: %s"), *newMessage.MessageSender.ToString(), *newMessage.MessageText.ToString());

FFicsitChat_ConfigStruct config = FFicsitChat_ConfigStruct::GetActiveConfig((UFicsitChatWorldModule *)self->GetWorld());
UFicsitChatWorldModule *worldModule = (UFicsitChatWorldModule *)self->GetWorld()->GetSubsystem<UWorldModuleManager>()->FindModule(TEXT("FicsitChat"));

std::string userName = TCHAR_TO_UTF8(*newMessage.MessageSender.ToString());
std::string message = TCHAR_TO_UTF8(*newMessage.MessageText.ToString());
if (message == std::string("has joined the game!") && !config.HasJoinedMessage) {
FString messageText = newMessage.MessageText.ToString().Replace(TEXT("<PlayerName/>"), *newMessage.MessageSender.ToString());
if (messageText.EndsWith(TEXT("has joined the game!")) && !config.HasJoinedMessage) {
return;
}
if (message == std::string("has left the game!") && !config.HasLeftMessage) {
if (messageText.EndsWith(TEXT("has left the game!")) && !config.HasLeftMessage) {
return;
}

std::string userName = TCHAR_TO_UTF8(*newMessage.MessageSender.ToString());
std::string message = TCHAR_TO_UTF8(*messageText);

dpp::embed embed =
dpp::embed().set_color(dpp::colors::orange).set_title(userName).set_description(message).set_footer(dpp::embed_footer().set_text("If you're tired, just remember you can buy a FICSIT™ Coffee Cup at the AWESOME Shop!"));

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