Retro-styled 3D engine. Built in C++. Forged with raylib.
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This isn't an engine in the traditional sense. There is no entity component system or scene graph.
IronHull currently supports the following platforms:
- Windows
- macOS
- Linux
In the future IronHull plans to support:
- Android
- iOS
- WASM (Web Assembly)
This section lists all languages, vendors and tools IronHull was built using.
Contributions are what make the open source community such an amazing place to learn, inspire, and create. Any contributions you make are greatly appreciated.
If you have a suggestion that would make this better, please fork the repo and create a pull request. You can also simply open an issue with the tag "enhancement". Don't forget to give the project a star! Thanks again!
- Fork the Project
- Create your Feature Branch (
git checkout -b feature/AmazingFeature) - Commit your Changes (
git commit -m 'Add some AmazingFeature') - Push to the Branch (
git push origin feature/AmazingFeature) - Open a Pull Request
Distributed under the MIT License. See LICENSE for more information.
- Michael Smith - msmith@tankteksoftware.com
- Aidenn Shay - ashay@tankteksoftware.com
- Zach Clawson - zclawson@tankteksoftware.com
Project Link: https://github.com/TankTekSoftware/ironhull-engine