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A refined version of the game made in Challacade's Löve2D tutorial, using MoonScript instead of Lua.

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The result of me following Challacade's Löve2D game engine tutorial, but using the MoonScript programming language rather than Lua. I also added additional code for efficiency, such as a check to ensure that the circle doesn't spawn partially out of bounds.

Basically, you click the circle to get points, after which it reappears elsewhere at a random location. It also does that if you're too slow and don't click it fast enough, with the exception that you don't gain any points. This repeats itself indefinitely.

About

A refined version of the game made in Challacade's Löve2D tutorial, using MoonScript instead of Lua.

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1 watching

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