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Warmup Warp Requirement #1244

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@BlayTheNinth

Now that we have async teleporting anyways, it should be fairly simple to also support something like a warmup(5s) warp requirement that delays warps by a short charge-up period. Only additional thing it would also need is some kind of indication in ui/on player that a warp is in progress, as well as event handlers to abort the warp on interruption.

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