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A lightweight Python framework for creating desktop apps

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guile

A lightweight Python framework for building desktop apps.


Philosophy

Guile started as a personal tool for building lab and research apps — the kind of quick internal dashboards, data explorers, and parameter tools that are too specific to justify a full web stack, but too interactive for a script. It does two things and tries to do them well. First, it layers interactivity on top of the Python you already have: your functions stay ordinary Python, and guile just wires them to widgets. Second, it follows a single reactive rule — change a state value and the interface updates, patching only the parts that actually changed, so text stays in inputs and focus is never lost. The app is one Python process that opens a native window: no server, no ports, no browser tab.


Install

pip install guile

Requires pywebview. On Windows, WebView2 ships with Windows 10/11 — nothing extra to install.


Quick start

import guile as gui

count = gui.state(0)

@gui.app("Counter", width=400, height=300)
def ui():
    with gui.col(align="center", justify="center", style="height:100vh"):
        with gui.card(gap=14):
            gui.title("Counter")
            with gui.row(gap=16, align="center", justify="center"):
                gui.button("−", variant="secondary",
                           on_click=lambda: count.update(lambda x: x - 1))
                gui.text(count.value, size="2xl", bold=True,
                         style="min-width:64px;text-align:center")
                gui.button("+",
                           on_click=lambda: count.update(lambda x: x + 1))

gui.run()

@gui.app() defines the app; gui.run() opens the window and blocks until it is closed and any already-started gui.task() jobs and their completion callbacks finish. Code written after gui.run() can save the final session or continue a processing pipeline (see examples/field_notes.py). Long-running jobs delay return; task functions must eventually finish.

While building a UI, use gui.run(dev=True): guile watches your script and reloads the app inside the open window every time you save the file. Errors show in the window without killing the session; each reload resets state to its initial values.


How it works

  • gui.state(value) — a reactive value; setting it re-renders the UI automatically. Read it through .value, always
  • with gui.card(): / with gui.col(): / with gui.row(): — layout containers; everything indented goes inside
  • gui.button(), gui.slider(), gui.input(), gui.table() — widgets that take on_click= or return their current value
  • gui.figure(fig) — embed a matplotlib figure inline
  • gui.leaflet(center, markers=..., layers=...) — embed an interactive map; drape a georeferenced image (gui.ImageOverlay), a pre-tiled drone mosaic (gui.TileOverlay), or vector features (gui.GeoJSON) over it
  • gui.task(fn, on_done=...) — run slow work on a background thread; the window stays responsive
  • gui.run() — opens the window; gui.run(dev=True) adds hot reload while you build
  • gui.package("my_app.py") — build a shareable executable in one call

Examples

File What it shows
counter.py State, buttons, badges
todo.py Lists, dynamic rendering, checkboxes
settings.py Sliders, selects, form layout
field_notes.py Save on exit — code after gui.run()
mesonet_map.py Leaflet map with markers
mesonet_interactive.py Live mesonet station data
weather_explorer.py Table, date picker, file picker
soils_lab.py Lab data entry form
soil_water_retention.py Sliders driving a live chart
upload_weather_data.py File picker, DataFrame, table
canopeo.py Image analysis
map_draw.py Leaflet with draw tools
map_overlays.py Image overlay + GeoJSON on a map
map_areas.py Draw, edit, label and select areas

Using AI assistants with guile

If you build guile apps with an AI tool (Claude Code, Copilot, ChatGPT, …), point it at the machine-readable docs instead of the HTML pages:

  • llms-full.txt — the complete API, the golden rules, and verified examples in one self-contained file. Everything an assistant needs to write correct guile apps.
  • llms.txt — the short index, following the llms.txt convention.

Tools working inside a cloned repo can also read the guile source directly — every public function carries a full docstring.


Dependencies

Package Purpose
pywebview The window (installed with guile)
matplotlib gui.figure() (installed with guile)
numpy, pandas Optional — pip install guile[science]

Everything else is Python standard library.


Files

File Role
state.py Reactive value class
ui.py Render engine + all widgets
_app.py Window lifecycle, pywebview bridge
_template.py Embedded HTML/CSS/JS
_package.py gui.package() — PyInstaller wrapper
_dev.py gui.run(dev=True) — hot reload
__init__.py Public API (gui.*)

Changelog

v1.1.1

  • Fix: OpenStreetMap tiles showed "Access blocked". guile loaded its page from a string, so the page had no origin and the browser sent no Referer header; OpenStreetMap's tile servers answer such requests with an "Access blocked" image. guile now serves the page from a small built-in server on http://127.0.0.1:<free port>/ (standard library only, local machine only, closed with the window), so tile requests carry a valid Referer and the default street map loads normally. If you worked around this with a custom tiles= URL, you can go back to the default.
  • The OpenStreetMap URL no longer uses the deprecated a./b./c. subdomains (https://tile.openstreetmap.org/{z}/{x}/{y}.png).

v1.1.0

  • Breaking: OpenStreetMap is now the only built-in base map. tiles="satellite", "hybrid", "terrain", "light" and "dark" are removed. The trigger: CARTO, which served "light"/"dark", started requiring an API key and returned an "API KEY REQUIRED" image for every tile, and other commercial "free" tile servers can do the same at any time. Instead of maintaining a provider list, guile keeps the community-run OpenStreetMap as the default and lets you bring your own provider: pass its XYZ URL, with your API key in it if it needs one, e.g. tiles={"url": "https://.../{z}/{x}/{y}.jpg?key=YOUR_KEY", "attribution": "..."}. Using a removed name raises a ValueError explaining this, instead of silently showing a blank map. The how-to has a new "bring your own provider" section, and the map examples now run on the default street map.
  • The landing page has a new gallery: code side by side with a screenshot of that exact app (layouts, widgets, tabs, button rails, maps, metric cards, figures). tools/doc_shots.py regenerates the screenshots and the gallery.
  • examples/icon_rail.py and the how-to sidebar snippets add align="stretch" to the sidebar row, so the sidebar fills the window height instead of floating in the middle.

v1.0.0

  • gui.run() now waits for in-flight work before returning. Closing the window stops new interaction, but any already-started gui.task() jobs and their completion callbacks now finish before run() returns — so save-on-exit code written after gui.run() sees their final results instead of racing them. Long-running jobs therefore delay return; task functions must eventually finish. The dev-mode file watcher also stops promptly on close instead of lingering.
  • Events dispatch in the order the user made them. pywebview delivers browser API calls on independent threads, so rapid interactions could be processed out of order; each event now carries a sequence number and is restored to browser order before dispatch.
  • Multi-shape edits save atomically. Saving several edits or deletes at once from the Leaflet draw toolbar is delivered as a single operation, so no render runs partway through a batch.
  • Committed fields reflect Python's corrections. A text field, number field, checkbox, or dropdown you've committed (Enter or focus-leave) now shows the value your callback set — clamped, cleared, upper-cased, etc. — while text you're still typing, and the caret, are preserved as before. live=True inputs fire on_change once on commit without repeating it.
  • gui.select() / gui.multiselect() accept non-string option values. Dict keys/values and initial values are coerced to strings, so numeric or falsy options (0, False) select and round-trip correctly.
  • static=True figures cache by figure object, not layout position. A cached static figure no longer shows a stale image after the surrounding layout shifts, and discarded figures (with their cached images) are garbage-collected.

v0.9.2

  • Security: map data is no longer interpreted as HTML. Leaflet renders a string popup/tooltip/label as HTML, so a gui.leaflet() layer built from untrusted GeoJSON (or a marker with an untrusted popup/tooltip) could run injected markup or script in the app. Feature popups, marker popups/tooltips, and permanent labels now render as plain text. Behavior change: a callable popup=/label= that returned HTML (e.g. lambda p: f"<b>{p['id']}</b>") is now shown literally rather than formatted. If you need rich content, that must be an explicit, sanitised opt-in — open an issue if you rely on it.
  • Fix: a click during a redraw can no longer trigger the wrong action. Auto-generated widget ids are positional, so an unkeyed button at a given spot could be "Cancel" in one layout and "Delete" in the next, and callbacks go live a moment before the page repaints. A click left over from the old layout could reach the newly-assigned callback. Every render is now stamped with a generation that rides along with each event; an event from a superseded page is dropped instead of dispatched. This is conservative — a rapid click that spans a redraw can be discarded — but it can never invoke the wrong action. (Keys give a widget stable state, but do not by themselves make its events safe.)

v0.9.1

  • The built-in chrome now uses matching Lucide glyphs: the file-picker button's 📁 emoji is a folder icon, and the modal close's ✕ is an x — both stroke in currentColor, so they take the theme color like everything else. (Their paths are inlined, so file pickers and modals don't load the icon dataset.) The gui.select() dropdown chevron was already a matching SVG and is unchanged.

v0.9.0

  • gui.rail() — icon + label button rail. A compact navigation control for fitting many destinations in a narrow sidebar (orientation="vertical", the default) or a toolbar (orientation="horizontal"). Works like gui.tabs() — returns the active item's value, manages its own state (pass key=), and binds to a State via value= for programmatic switching. Each item is a dict with a label and optional icon. Pass border=True to wrap it in a subtle themed panel. See examples/icon_rail.py.
  • gui.icon() — bundled Lucide icon set. Returns inline SVG markup for any of ~2100 Lucide icons (gui.icon("home")), for use in a rail item or wrapped in gui.html(). Icons stroke in currentColor, so they inherit the surrounding text color. No CDN and no runtime dependency — the icon data is vendored and imported lazily, so apps that never call icon() pay nothing. You can still pass your own <svg> string anywhere an icon is expected.
  • Added a LICENSE file (guile is MIT); it also carries the ISC/MIT attribution for the vendored Lucide/Feather icons.

v0.8.9

  • Map fix: with drawn= and on_shape_click, clicking a shape while the draw toolbar's delete (or edit) tool was active also fired the click callback; if that re-render changed the list (e.g. a selection style), every shape was rebuilt, so the shape just deleted popped back and edit handles were lost. Rebuilds are now held while a tool is active and the latest list is applied on Save or Cancel, and shape clicks made while a tool is active belong to the tool and no longer fire on_shape_click.

v0.8.8

  • Improved root-container cleanup

v0.8.7

  • Fix: a progress bar inside a height-constrained column could shrink to nothing; the track now has flex-shrink: 0.

v0.8.6

  • gui.package() now bundles only the native pywebview backend for the platform, so a machine with PyQt or PySide installed no longer drags all of Qt into the build (native_only=, exclude_modules=).
  • gui.package() warns when building from the Anaconda base and suggests a clean venv; the docs no longer claim a separate environment is unnecessary.
  • Fix: PyInstaller RecursionError on Anaconda machines, caused by matplotlib's optional IPython import chain, which is now excluded.
  • Fix: apps built from a venv made with Anaconda's Python failed at launch with DLL load failed while importing _ctypes.
  • Fix: gui.package() crashed with UnicodeEncodeError when its output was redirected to a file.

v0.8.5

  • Fix: v0.8.4 is broken — do not use it. Its inline JavaScript contained a stray } (a splice error in the draw-tools rewrite), so the script never parsed, window._guile was undefined, and every app rendered blank. The test suite now syntax-checks the inline script (node --check, with a bracket-balance fallback) so this cannot ship again.

v0.8.4

  • Drawn shapes owned by Python: gui.leaflet(drawn=[...], draw_style=...) rebuilds the editable draw layer from your list, so file-loaded plots and in-app drawings live in one list with no doubled outlines. New callbacks on_shape_edit(id, type, coords) and on_shape_delete(id) report the toolbar's edit/delete saves; on_shape_click(id) and on_shape_hover(id | None) make shapes selectable. Per-shape style and label. See examples/map_areas.py.
  • gui.GeoJSON: new label= (permanent text pill on each feature, property name or callable) and on_hover= (properties on enter, None on leave).
  • Docs: the how-to gains a Maps chapter (interactive map, draping imagery, GeoJSON labels/hover, drawing and editing areas) and a Sharing chapter (building an executable, avoiding install warnings). llms-full.txt gains a worked mapping example and new pitfalls; both LLM files are current for AI-assisted coding.

v0.8.3

  • Map fix: switching a TileOverlay URL or an ImageOverlay no longer flashes the base map. New overlay layers are added first and the previous ones are removed once the new rasters have loaded (2 s fallback), so the swap is a cross-fade.

v0.8.2

  • Map fix: a keyed map no longer goes blank when an unkeyed ancestor is replaced (e.g. a sidebar element appearing or disappearing shifts auto-numbered ids). The registry now detects the orphaned Leaflet instance, disposes it, and rebuilds the map in place, keeping the user's current pan/zoom.

v0.8.1

  • Map overlay layers: gui.leaflet(layers=[...]) accepts gui.ImageOverlay(png, bounds=...) to drape a georeferenced PNG/JPG, gui.TileOverlay(url) for a pre-tiled pyramid (the practical route for large drone mosaics — tile with gdal2tiles, serve with python -m http.server), and gui.GeoJSON(data, popup=, on_click=) for vector features with a per-feature click callback. See examples/map_overlays.py.

v0.8.0

  • gui.package() now defaults to package_mode="onedir" (a folder holding the executable and its libraries) instead of a single file. Onedir draws fewer antivirus/SmartScreen false positives and starts faster — zip it or wrap it in an installer to share. Pass package_mode="onefile" for the old single-executable behavior. This replaces the onefile= argument.

v0.7.0

  • @gui.app now only defines the app; add gui.run() at the end of your script to open the window. Code after gui.run() executes when the window closes — a natural place to save the session or continue a pipeline (see examples/field_notes.py).
  • Hot reload: gui.run(dev=True) watches your script and reloads the app inside the open window on every save. Errors show in the window without killing the session; each reload resets state to initial values.
  • State is now fully explicit: read and compare through .value (if count.value > 0:). Comparing or operating on the State object itself raises a clear TypeError — this fixes silent misbehavior with numpy arrays and DataFrames.
  • New gui.task(fn, on_done=, on_error=, busy=) — run slow work on a background thread; clicks and renders keep flowing, and state set inside the task drives live progress bars.
  • Errors raised in callbacks now show a danger toast in the window (previously invisible in packaged, windowed apps).
  • DOM patcher fix: programmatic updates to inputs, checkboxes, textareas, and selects now render correctly after the user has interacted with them; the caret no longer jumps in live=True inputs.
  • gui.number_input() keeps .value current per keystroke but re-renders on commit (Enter, focus leave, spinner); an empty or invalid commit keeps the current value.
  • Maps rendered conditionally (e.g. inside a tab) now load Leaflet lazily instead of staying blank.
  • Duplicate key= values print a one-time warning; gui.progress(value, max=0) no longer raises.
  • New example field_notes.py (load → run → save-on-exit); test suite expanded to 14 tests.

v0.6.0 — Improved map tile presets. Added gui.package() for one-call PyInstaller builds.

v0.5.0 — Added center=True to app window. Improved code structure in how-to page.

v0.4.0 — Added tabs. Fixed datetime-local input to display in 24-hour format.

v0.3.0 — Added notify and modal widgets.

v0.2.0 — Added max_height to gui.scroll(). Fixed multiselect change event.

v0.1.0 — First release. 27 widgets.


MIT License

About

A lightweight Python framework for creating desktop apps

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