This repository packages Flurry Unity SDK 6.2.0 for current Unity projects, with Android and iOS native SDKs included.
- Import
dist/flurry-sdk-6.2.0.unitypackagethrough Assets > Import Package > Custom Package. - Replace the platform API key placeholders in the sample or your own initialization code.
- Add
using FlurrySDK;and initialize Flurry once at application startup:
new Flurry.Builder()
.WithCrashReporting(true)
.WithLogEnabled(true)
.Build(apiKey);The package includes Android AARs and iOS static libraries. The old Android JAR, Unity 4 package, and custom native wrapper are no longer used.
The plugin uses Unity's current UNITY_IOS platform symbol, while retaining
the legacy symbol as a compatibility fallback. It can be imported into Unity
6 projects through the .unitypackage; this repository contains plugin
assets only and does not define a Unity Editor project or editor version.
For event logging, use Flurry.LogEvent("event_name"). The full API surface
includes timed and parameterized events, user properties, privacy controls,
remote config, publisher segmentation, and iOS SKAdNetwork support.
Unity Test Framework coverage is provided in Tests/Editor/FlurryApiTests.cs.
See Tests/README.md for Unity 6 EditMode test instructions.
The upstream release notes and API examples are available in the official Flurry Unity SDK repository.
Copyright (c) 2015 PRADA Hsiung
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
Come on, don't tell me you read that.