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Move the server and client code maps into folder CLAUDE.md files (0.22.3) - #5
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…2.3) The root CLAUDE.md loads in every session in this folder, including ones that never touch dungeon code. The server and client file maps (about 5.9k characters) now sit in server/CLAUDE.md and client/CLAUDE.md, which load only when work reaches those folders. The text is moved word for word; the root file points to them and keeps the launcher, the cubefarm command and shared/. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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The root
CLAUDE.mdis read at the start of every session in this folder, including sessions that never touch dungeon code. Its server and client file maps were about 5.9k of its 12.6k characters.What changed:
server/CLAUDE.md, and the "Client" map intoclient/CLAUDE.md. Claude Code reads a folder'sCLAUDE.mdonly when work reaches files in that folder.cubefarmcommand andshared/, plus one line pointing to the two new files. It is now 7.2k characters.No issue: this came from a Claude Code setup check, not from the board.
How I checked it:
git diffshows only the moved lines, the pointer line and the version.CLAUDE.md: the one mention is a comment inserver/config.ts.bin,distanddist-server, so the new files aren't packed..ts/.tsx/.js/.mjs/.jsonchanges, so pulling this doesn't restart a running dungeon.Assumption: a dungeon agent working in
server/orclient/gets the same map as before, because it reads files there. A session that only reads the root file no longer sees it.🤖 Generated with Claude Code