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Keep the start of CD player tracks, and add a control zones help page - #245
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1.8.1 fades the CD fader from the current level, so the 5 the CD BIOS's player writes after starting a track no longer drops it to silence. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The new page covers turning control zones on, layouts and their disks, the editor, mouse button bindings and controller use. The note that separated recordings leave out CD audio moves to Audio Recording. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The page becomes Cassette Tape and Memory Images; the Memory Images section leaves the save states page. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Getting Started gains Resume Where You Left Off and Checking for Updates; the fullscreen scaling modes list Correct Aspect Ratio (4:3). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Covers setting up 88PAR codes from a preset or a .pat file, turning groups on and off, and which disk's cheats are used. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The help still said the Rhythm part is silent without the 2608_*.WAV files, but each missing one has played from a bundled stand-in since the WAVs became optional. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
…dows 1.2.0 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
There are 30 slots, not 10, and 7z archives have opened since #242. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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0, starts the track, then5(0x3417, 0x3496);5used to drop the level to silence and fade in over two seconds, cutting off the start of every track in the CD player mode. Mirrors'7→ next track →5still fades in.minimumVersionraised to 1.8.1.hiutil.README.en.md, a translation ofREADME.md; each links to the other at the top.scripts/cd_track_to_wav.py: extracts an audio track from a single-file cue sheet to WAV, used to compare the image's audio against the emulator's.🤖 Generated with Claude Code