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Digital humanist and maker educator working on open-source tools for cultural heritage, accessibility, service learning and digital fabrication.

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Stefano Colarelli

I work at the intersection of cultural heritage, education, accessibility, digital fabrication and open-source technology.

I design and develop educational tools, learning environments and public cultural projects where students, schools, museums, associations and local communities create tangible and accessible ways to explore heritage.

Main areas

  • Cultural heritage education
  • Service learning and school-based public projects
  • Accessibility and tactile audio guides
  • Digital fabrication, 3D printing and making
  • Open-source educational software
  • School digital infrastructures and learning ecosystems
  • Community-oriented & local LLM architectures for education
  • Local-first and privacy-aware learning tools

Projects

Hi-Storia

Hi-Storia is an educational and cultural heritage project active since 2014.

It helps schools, associations, museums and local communities create tactile audio-guide devices: 3D-printed models of monuments and heritage sites connected to audio content through capacitive touch sensors.

Hi-Storia has produced around fifty tactile devices, mainly in Italy, with European interventions including Nice, France.

Schola Fabra / ScholastiCAD

Schola Fabra is an educational software ecosystem for digital fabrication, 3D modeling, cultural heritage, accessibility and open learning.

ScholastiCAD is a local-first 3D modeling environment developed within this ecosystem, with a focus on schools, cultural heritage, privacy and robust open educational workflows.

Educational.city

Educational.city is a learning and digital infrastructure project for schools, teachers and educational communities, focused on open tools, microlearning and collaborative educational environments.

What I care about

I am interested in technology that does not isolate people, but helps them build shared public knowledge.

My work focuses on tools that connect screen-based activities with physical objects, oral explanation, peer review, community work and real-world cultural contexts.

About

Digital humanist and maker educator working on open-source tools for cultural heritage, accessibility, service learning and digital fabrication.

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