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Shaders: use matrices where possible - #2946

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lenemter merged 1 commit into
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lenemter/rework-colorblindness-correction-shader
Oct 4, 2026
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lenemter merged 1 commit into
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lenemter/rework-colorblindness-correction-shader

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@lenemter

@lenemter lenemter commented Oct 3, 2026

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I'm currently looking into using lcms2 for our grayscale / colorblindness-correction shaders. ICC profiles use matrices for transformations, so while I'm here, let's just use matrices as it's cleaner than whatever we have now.

@lenemter
lenemter requested a review from a team October 3, 2026 21:31
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lenemter force-pushed the lenemter/rework-colorblindness-correction-shader branch from 4631c86 to 7eccb37 Compare October 3, 2026 21:33

@leolost2605 leolost2605 left a comment

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Don't know a lot about this but it works like before :)

@lenemter
lenemter merged commit 789076b into main Oct 4, 2026
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@lenemter
lenemter deleted the lenemter/rework-colorblindness-correction-shader branch October 4, 2026 08:07
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2 participants