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Add orbit path generation guide to map data docs - #320

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fc-pinky merged 1 commit into
esi:mainfrom
fuzzysteve:docs/orbit-paths
Sep 23, 2026
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fc-pinky merged 1 commit into
esi:mainfrom
fuzzysteve:docs/orbit-paths

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Explain how to reproduce the in-game map's orbit rings from SDE positions: the shortest-arc rotation convention, a closed-form basis for the ring plane, edge cases, a worked Jita IV example and a Python sample.

Explain how to reproduce the in-game map's orbit rings from SDE
positions: the shortest-arc rotation convention, a closed-form
basis for the ring plane, edge cases, a worked Jita IV example and
a Python sample.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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fuzzysteve requested review from a team as code owners September 23, 2026 15:06

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Thanks for writing this out!

I can honestly say I still don't understand the math, but the first three rules are correct. And later on you correctly mention that celestial in the negative plan should be inverted.

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fc-pinky merged commit 3ad0ea0 into esi:main Sep 23, 2026
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2 participants