Add orbit path generation guide to map data docs - #320
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Explain how to reproduce the in-game map's orbit rings from SDE positions: the shortest-arc rotation convention, a closed-form basis for the ring plane, edge cases, a worked Jita IV example and a Python sample. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
fc-pinky
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Sep 23, 2026
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Thanks for writing this out!
I can honestly say I still don't understand the math, but the first three rules are correct. And later on you correctly mention that celestial in the negative plan should be inverted.
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Explain how to reproduce the in-game map's orbit rings from SDE positions: the shortest-arc rotation convention, a closed-form basis for the ring plane, edge cases, a worked Jita IV example and a Python sample.