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…, placeholder where the real cube stands While the 3D editor loads, the view cube's placeholder and the box in the middle are three clip-path faces each. The top face's lower edges and the side faces' upper edges ran at different slopes, so the gaps between faces were wedges (about 28 px at the outer corners, 12 px in the middle), and on the small cube the top overlapped the sides. The shimmer's border-radius also rounded two corners of each side face and none of the top's. - Both are now 2:1 isometric cubes with even seams (6 px on the box, 3 px on the cube) and no rounding. - The placeholder stands 10 px from the edge like the real view cube, not 28 px, so it no longer jumps when the editor appears. - Changelog entry. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019EHMwQPRkXQAQXLsBCuYSR
Changelog conflict: both Unreleased entries kept, the loading screen's first. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_019EHMwQPRkXQAQXLsBCuYSR
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Summary
While the 3D editor loads, the view cube's placeholder and the box in the middle of the view are
each drawn as three clip-path faces, and they did not look like cubes:
between the faces were wedges (about 28 px at the outer corners, 12 px in the middle), and on
the small cube the top overlapped the sides.
border-radiusrounded two corners of each side face and none of the top's.sideways when the editor appeared.
Both are now 2:1 isometric cubes with even seams (6 px on the box, 3 px on the small cube) and
sharp corners, and the placeholder stands where the real cube will (left or right, 10 px).
CSS only:
globals.css,viewCube.css, plus a changelog entry.Testing
npm run typechecknpm test(plusnpm run test:e2e,npm run build,npm run export; no committed filechanged by the build;
npm run theme:graphiteleaves the theme unchanged)Notes
as before.
🤖 Generated with Claude Code