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  1. skill-evidence skill-evidence Public

    The skill-evidence lifecycle: use records, gate projections, evolution reviews, and the skill packages that drive them.

    Rust

  2. reuse-evidence reuse-evidence Public

    Local-first, evidence-gated software reuse for repository portfolios. Track repeated consumer pressure and decide when, where, or whether to extract.

    Rust 1

  3. continuity-loom continuity-loom Public

    Track story record continuinity, generate deterministic prompts, and handle story segment acceptance.

    JavaScript

  4. rulepath rulepath Public

    Rust-first, rule-enforcing, replayable, testable, staged card/board-game platform where legal action paths, deterministic command logs, bots, and effect-driven UI are central.

    Rust

  5. one-more-branch one-more-branch Public

    Play interacting branching stories produced by AI.

    TypeScript

  6. worldloom-studio worldloom-studio Public

    A web app to create and maintain fictional worlds from a continuity and causality perspective.

    TypeScript